Date: Wed, 1 Feb 2017 14:20:09 +0000 (UTC) From: Dmitry Marakasov <amdmi3@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r433036 - in head/games/ri-li: . files Message-ID: <201702011420.v11EK9me011250@repo.freebsd.org>
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Author: amdmi3 Date: Wed Feb 1 14:20:09 2017 New Revision: 433036 URL: https://svnweb.freebsd.org/changeset/ports/433036 Log: - Add LICENSE - Fix build with clang 4.0 by fixing ordered pointer comparisons Added: head/games/ri-li/files/ head/games/ri-li/files/patch-src_sprite.cc (contents, props changed) Modified: head/games/ri-li/Makefile Modified: head/games/ri-li/Makefile ============================================================================== --- head/games/ri-li/Makefile Wed Feb 1 13:59:10 2017 (r433035) +++ head/games/ri-li/Makefile Wed Feb 1 14:20:09 2017 (r433036) @@ -10,6 +10,10 @@ MASTER_SITES= SF/${PORTNAME:tl}/${PORTNA MAINTAINER= amdmi3@FreeBSD.org COMMENT= Drive a toy wood train in many levels - snake-like arcade game +LICENSE= GPLv2 GPLv3 +LICENSE_COMB= dual +LICENSE_FILE_GPLv3= ${WRKSRC}/COPYING + USES= tar:bzip2 gmake GNU_CONFIGURE= yes USE_SDL= sdl mixer Added: head/games/ri-li/files/patch-src_sprite.cc ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/ri-li/files/patch-src_sprite.cc Wed Feb 1 14:20:09 2017 (r433036) @@ -0,0 +1,20 @@ +--- src/sprite.cc.orig 2007-11-02 11:48:20 UTC ++++ src/sprite.cc +@@ -351,7 +351,7 @@ bool Sprite::Load(unsigned char *Buf,lon + // Fabrique la surface + Image[i]=SDL_CreateRGBSurface((Dim[i].bpp-3)*SDL_SRCALPHA,Dim[i].L,Dim[i].H,Dim[i].bpp*8, + 0xff,0xff00,0xff0000,0xff000000*(Dim[i].bpp-3)); +- if(Image[i]<=NULL) { ++ if(Image[i]==NULL) { + cerr <<"Impossible de créer une Surface SDL!"<<endl; + return false; + } +@@ -485,7 +485,7 @@ bool Sprite::Nouveau(int Lx,int Ly) + // Fabrique la surface + Image[0]=SDL_CreateRGBSurface((Dim[0].bpp-3)*SDL_SRCALPHA,Dim[0].L,Dim[0].H,Dim[0].bpp*8, + 0xff,0xff00,0xff0000,0xff000000*(Dim[0].bpp-3)); +- if(Image[0]<=NULL) { ++ if(Image[0]==NULL) { + cerr <<"Impossible de créer une Surface SDL!"<<endl; + return false; + }
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