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Date:      Fri, 27 Aug 2004 15:18:35 +0000 (UTC)
From:      Kirill Ponomarew <krion@FreeBSD.org>
To:        ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org
Subject:   cvs commit: ports/games Makefile ports/games/deng Makefile distinfo pkg-descr pkg-message pkg-plist ports/games/deng/files patch-Src_dsSDLMixer_driver__sdlmixer.c
Message-ID:  <200408271518.i7RFIZur062057@repoman.freebsd.org>

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krion       2004-08-27 15:18:35 UTC

  FreeBSD ports repository

  Modified files:
    games                Makefile 
  Added files:
    games/deng           Makefile distinfo pkg-descr pkg-message 
                         pkg-plist 
    games/deng/files     patch-Src_dsSDLMixer_driver__sdlmixer.c 
  Log:
  Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
  
  The Doomsday Engine is an enhanced Doom source port for the Windows
  and UNIX platforms. It is based on the source code of id Software's
  Doom and Raven Software's Heretic and Hexen.  Some of supported
  features are:
  * Dynamic lights
  * Lens flares
  * High-resolution textures (PNG, TGA, PCX)
  * Particle effects
  * Detail textures
  * 3D models (uses Quake II's MD2 format)
  * Simple environmental mapping for 3D models (shiny effects)
  * MD2 skymodels and skyboxes
  * Actor (monster) movement smoothing
  * Simulated radiosity shadowing system for the environment
  * Simple shadows for objects
  * Fog
  * Glowing surfaces
  * Smart texture filtering using a modified hq2x algorith
  
  PR:             ports/70996
  Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org>
  
  Revision  Changes    Path
  1.710     +1 -0      ports/games/Makefile
  1.1       +69 -0     ports/games/deng/Makefile (new)
  1.1       +2 -0      ports/games/deng/distinfo (new)
  1.1       +11 -0     ports/games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c (new)
  1.1       +23 -0     ports/games/deng/pkg-descr (new)
  1.1       +10 -0     ports/games/deng/pkg-message (new)
  1.1       +133 -0    ports/games/deng/pkg-plist (new)



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