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Date:      Wed, 11 Jan 2012 11:47:40 -0600
From:      Chuck Burns <break19@gmail.com>
To:        freebsd-emulation@freebsd.org
Subject:   Re: Wine-fbsd64 updated to 1.3.36 (32bit Wine for 64bit FreeBSD)
Message-ID:  <4F0DCB3C.4060807@gmail.com>
In-Reply-To: <201201111624.q0BGOLlk030092@higson.cam.lispworks.com>
References:  <201201092017.19776.naylor.b.david@gmail.com> <4F0B2FC4.7090002@gmail.com> <201201101849.29845.naylor.b.david@gmail.com> <4F0CC7A4.4010707@gmail.com> <201201111624.q0BGOLlk030092@higson.cam.lispworks.com>

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On 01/11/12 10:24, Martin Simmons wrote:
>>>>>> On Tue, 10 Jan 2012 17:20:04 -0600, Chuck Burns said:
>>
>> On 01/10/12 10:49, David Naylor wrote:
>>> I wasn't aware of WoW64 (and how it will make my packages redundent :->).  I
>>> see there are two wiki pages:
>>>    + http://wiki.winehq.org/Wine64
>>>    + http://wiki.winehq.org/Wine64ForPackagers
>>>
>>> The latter makes this statement "Wine 64bit works at the moment only on
>>> Linux." which would indicate that, at this stage, FreeBSD is precluded.  That,
>>> however, is just my speculation.
>>>
>>> To answer your question directly, I have put no thought or effort into wine64.
>>
>> There is still a need for the 32bit wine, as the wow64 build will ONLY
>> run 64bit windows apps, so for the majority of applications and games,
>> we'll still need the 32bit wine.
>
> Is that because wow64 is unstable in wine64?
>
> Wow64's reason for existence is to run 32-bit Windows binaries on 64-bit
> Windows/Wine and it works pretty well for most applications.
>
> __Martin
> _______________________________________________
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wow64 doesnt -exist- in wine64 unless you compile the 32bit wine 
alongside it.

You have to build it twice, to get two binaries "wine" and "wine64" and 
if you build them "properly" what happens when you attempt to execute a 
64bit app with "wine" it's automatically relaunched with "wine64" But 
the reverse is NOT true.


-- 
Chuck Burns
The Southern Libertarian
http://www.thesouthernlibertarian.com/



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