From owner-svn-ports-head@FreeBSD.ORG Sat Mar 2 14:26:21 2013 Return-Path: Delivered-To: svn-ports-head@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by hub.freebsd.org (Postfix) with ESMTP id B3093C42; Sat, 2 Mar 2013 14:26:21 +0000 (UTC) (envelope-from pawel@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) by mx1.freebsd.org (Postfix) with ESMTP id A099EDE7; Sat, 2 Mar 2013 14:26:21 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.5/8.14.5) with ESMTP id r22EQL3a014619; Sat, 2 Mar 2013 14:26:21 GMT (envelope-from pawel@svn.freebsd.org) Received: (from pawel@localhost) by svn.freebsd.org (8.14.5/8.14.5/Submit) id r22EQLb9014617; Sat, 2 Mar 2013 14:26:21 GMT (envelope-from pawel@svn.freebsd.org) Message-Id: <201303021426.r22EQLb9014617@svn.freebsd.org> From: Pawel Pekala Date: Sat, 2 Mar 2013 14:26:21 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r313231 - head/games/boswars X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sat, 02 Mar 2013 14:26:21 -0000 Author: pawel Date: Sat Mar 2 14:26:20 2013 New Revision: 313231 URL: http://svnweb.freebsd.org/changeset/ports/313231 Log: - Add desktop entry file - Remove ABI versions from LIB_DEPENDS - Update pkg-descr - Convert to OptionsNG PR: ports/175976 Submitted by: Kevin Zheng Approved by: Martin Tournoij (maintainer) Modified: head/games/boswars/Makefile (contents, props changed) head/games/boswars/pkg-descr (contents, props changed) Modified: head/games/boswars/Makefile ============================================================================== --- head/games/boswars/Makefile Sat Mar 2 13:48:31 2013 (r313230) +++ head/games/boswars/Makefile Sat Mar 2 14:26:20 2013 (r313231) @@ -1,25 +1,21 @@ -# New ports collection makefile for: bos -# Date created: 14 Oct 2005 -# Whom: Alejandro Pulver -# +# Created by: Alejandro Pulver # $FreeBSD$ -# PORTNAME= boswars PORTVERSION= 2.6.1 -PORTREVISION= 3 +PORTREVISION= 4 CATEGORIES= games MASTER_SITES= http://www.boswars.org/dist/releases/ DISTNAME= ${PORTNAME}-${PORTVERSION}-src MAINTAINER= martin@arp242.net -COMMENT= A real-time strategy game +COMMENT= Futuristic real-time strategy game LICENSE= GPLv2 LIB_DEPENDS= png15:${PORTSDIR}/graphics/png \ - theora.0:${PORTSDIR}/multimedia/libtheora \ - vorbis.4:${PORTSDIR}/audio/libvorbis + theora:${PORTSDIR}/multimedia/libtheora \ + vorbis:${PORTSDIR}/audio/libvorbis USE_LUA= 5.1 USE_SDL= sdl @@ -30,6 +26,11 @@ CPPPATH= ${LOCALBASE}/include ${LUA_INCD LIBPATH= ${LOCALBASE}/lib ${LUA_LIBDIR} CFLAGS+= -DSTRATAGUS_LIB_PATH='"\"${DATADIR}\""' +DESKTOP_ENTRIES= "Bos Wars" "${COMMENT}" "" \ + "boswars" "Game;StrategyGame;" false + +.include + post-patch: @${REINPLACE_CMD} -e '\ s|-pthread|${PTHREAD_LIBS}|g; \ @@ -44,7 +45,7 @@ do-install: ${CP} -R ${WRKSRC}/${f} ${DATADIR} .endfor -.if !defined(NOPORTDOCS) +.if ${PORT_OPTIONS:MDOCS} ${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/CHANGELOG ${WRKSRC}/README.txt ${DOCSDIR} ${CP} -R ${WRKSRC}/doc/* ${DOCSDIR} Modified: head/games/boswars/pkg-descr ============================================================================== --- head/games/boswars/pkg-descr Sat Mar 2 13:48:31 2013 (r313230) +++ head/games/boswars/pkg-descr Sat Mar 2 14:26:20 2013 (r313231) @@ -1,22 +1,17 @@ -Bos Wars is a real-time strategy game that uses a modified version of the -Stratagus game engine. - Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything -runs in real-time, as opposed to turn-based games where the player always has -to wait for his turn. The trick is to balance the effort put into building his -economy and building an army to defend and attack the enemies. - -Bos Wars has a dynamic rate based economy. Energy is produced by power plants -and magma gets pumped from hot spots. Buildings and mobile units are also -built at a continuous rate. Control of larger parts of the map creates the -potential to increase your economy throughput. Holding key points like roads -and passages allow for different strategies. +runs in real-time, as opposed to turn-based games where the player always +has to wait for his turn. The trick is to balance the effort put into +building his economy and building an army to defend and attack the enemies. -It is possible to play against human opponents over LAN, internet, or against -the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac -OS X. +Bos Wars has a dynamic rate based economy. Energy is produced by power +plants and magma gets pumped from hot spots. Buildings and mobile units +are also built at a continuous rate. Control of larger parts of the map +creates the potential to increase your economy throughput. Holding key +points like roads and passages allow for different strategies. -Bos Wars aims to create a completely original and fun open source RTS game. +It is possible to play against human opponents over LAN, internet, or +against the computer. Bos Wars successfully runs under Linux, MS Windows, +BSD, and Mac OS X. WWW: http://www.boswars.org/