From owner-svn-ports-all@freebsd.org Tue Jan 28 15:58:01 2020 Return-Path: Delivered-To: svn-ports-all@mailman.nyi.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2610:1c1:1:606c::19:1]) by mailman.nyi.freebsd.org (Postfix) with ESMTP id 5607A231495; Tue, 28 Jan 2020 15:58:01 +0000 (UTC) (envelope-from danfe@freebsd.org) Received: from freefall.freebsd.org (freefall.freebsd.org [96.47.72.132]) (using TLSv1.3 with cipher TLS_AES_256_GCM_SHA384 (256/256 bits) server-signature RSA-PSS (4096 bits) client-signature RSA-PSS (4096 bits) client-digest SHA256) (Client CN "freefall.freebsd.org", Issuer "Let's Encrypt Authority X3" (verified OK)) by mx1.freebsd.org (Postfix) with ESMTPS id 486WVK1dC6z47sg; Tue, 28 Jan 2020 15:58:01 +0000 (UTC) (envelope-from danfe@freebsd.org) Received: by freefall.freebsd.org (Postfix, from userid 1033) id 29F7F161F9; Tue, 28 Jan 2020 15:58:01 +0000 (UTC) Date: Tue, 28 Jan 2020 15:58:01 +0000 From: Alexey Dokuchaev To: Mathieu Arnold Cc: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: Re: svn commit: r524492 - in head: . games games/battletanks games/battletanks/files Message-ID: <20200128155801.GA41587@FreeBSD.org> References: <202001281517.00SFHEJO005121@repo.freebsd.org> <20200128153203.mkwdz47mzrfc6kxd@ogg.in.absolight.net> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20200128153203.mkwdz47mzrfc6kxd@ogg.in.absolight.net> X-BeenThere: svn-ports-all@freebsd.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: SVN commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 28 Jan 2020 15:58:01 -0000 On Tue, Jan 28, 2020 at 04:32:03PM +0100, Mathieu Arnold wrote: > On Tue, Jan 28, 2020 at 03:17:14PM +0000, Alexey Dokuchaev wrote: > > New Revision: 524492 > > URL: https://svnweb.freebsd.org/changeset/ports/524492 > > > > Log: > > Convert to modern Python and revive `games/battletanks'. > > I am wondering, do you actually use this, or is this some crusade to > make sure dead software stays in the ports tree longer than it should > ever have? I've just played this game, it's still as fun as it was 10 yeas ago! What was broken is just an auxiliary header generation script, it is fine otherwise. ./danfe