From owner-freebsd-multimedia Sun Mar 19 16:25:28 2000 Delivered-To: freebsd-multimedia@freebsd.org Received: from scaup.prod.itd.earthlink.net (scaup.prod.itd.earthlink.net [207.217.121.49]) by hub.freebsd.org (Postfix) with ESMTP id 0550D37B7AF for ; Sun, 19 Mar 2000 16:25:26 -0800 (PST) (envelope-from someone@earthlink.net) Received: from earthlink.net (pool0800.cvx6-bradley.dialup.earthlink.net [209.178.161.35]) by scaup.prod.itd.earthlink.net (8.9.3/8.9.3) with ESMTP id QAA26805 for ; Sun, 19 Mar 2000 16:25:24 -0800 (PST) Message-ID: <38D56F97.EF3468B5@earthlink.net> Date: Sun, 19 Mar 2000 16:23:51 -0800 From: Kevin Bailey X-Mailer: Mozilla 4.7 [en] (X11; I; Linux 2.2.12 i386) X-Accept-Language: en MIME-Version: 1.0 To: freebsd-multimedia@freebsd.org Subject: Sound in Quake II Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org I can't get sound to work in Quake II. Specifically, there's no sound at all yet it seems the game thinks sound is fine because it prints this: ------- sound initialization ------- sound sampling rate: 11025 I'm using a CS4325 based sound card with the newpcm driver under a recently upgraded FreeBSD 4.0. Sound works fine with other applications Can anyone offer a suggestion ? I also have an OPTi 82C931 based sound card and an original 8 BIT Sound Blaster if there's anything I can do with those. Reply address is bogus due to experiences with spam. Please reply to list. Thx. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message