Date: Wed, 26 May 1999 09:55:57 -0700 From: Vincent Janelle <vjanelle@home.com> To: Jamie Bowden <ragnar@sysabend.org> Cc: Martin Cracauer <cracauer@cons.org>, multimedia@FreeBSD.ORG Subject: Re: Quake2 Message-ID: <374C279D.7061C387@home.com> References: <Pine.BSF.3.96.990526122503.3192A-100000@beelzebubba.sysabend.org>
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Couple of things: Quake3arena is a little past the alpha stage. quake2 is a goddamn mess. q3test does NOT switch modes under X. It draws a 640x480 window, and draws its stuff into there. It also uses DGA for mouse handling, which means that it doesn't require its own virtual terminal. Mesa just fires up glide, which takes control of the monitor. There are no ways to go full screen with opengl apps. Windows just draws in the corner and resizes the desktop. quake2 usually expects that you are using SVGAlib for mouse and keyboard control. Remember, you are running it under an operating system that it was never intended to run under.. Jamie Bowden wrote: > > On Wed, 26 May 1999, Martin Cracauer wrote: > > > I've tried libMesaGL.so.2.6, lib3dfxgl.so, and libMesaVoodooGL.so.3.1 It > tries to run it on vt7, which refuses to be anything but an 80x24 text > mode console (there is no getty running on, quake2 can access it, just not > change it's mode). quake3arena just runs. I don't get it. I really > don't understand why the quake3 test can just switch modes under X, when > it's barely alpha, and quake2 will not run in gl mode no matter what I do, > and it's supposedly at it's finished patch level. > -- ------------ If life is merely a joke, the question still remains: for whose amusement? --http://random.gimp.org --mailto:random@gimp.org --UIN 23939474 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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