From owner-freebsd-chat Thu Oct 3 05:53:34 1996 Return-Path: owner-chat Received: (from root@localhost) by freefall.freebsd.org (8.7.5/8.7.3) id FAA24875 for chat-outgoing; Thu, 3 Oct 1996 05:53:34 -0700 (PDT) Received: from linux.local.net (sansig@line07.globalnet.it [194.185.53.39]) by freefall.freebsd.org (8.7.5/8.7.3) with ESMTP id FAA24869 for ; Thu, 3 Oct 1996 05:53:30 -0700 (PDT) Received: from localhost (sansig@localhost) by linux.local.net (8.7.5/8.6.9) with SMTP id OAA02673; Thu, 3 Oct 1996 14:52:25 +0100 X-Authentication-Warning: linux.local.net: sansig owned process doing -bs Date: Thu, 3 Oct 1996 14:52:25 +0100 (MET) From: Sandro Sigala X-Sender: sansig@linux.local.net To: "Jordan K. Hubbard" cc: freebsd-chat@freebsd.org Subject: Re: Game for Linux... please check if works under FreeBSD Linuxemu In-Reply-To: <13487.844298982@time.cdrom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk On Wed, 2 Oct 1996, Jordan K. Hubbard wrote: > > It requires the svgalib library to work in 320x200x256 mode, so > > if quake works, also my game should... :-) > > FreeBSD has never supported svgalib, so I'm afraid it's always been > "xquake" that worked. :-( Yes, svgalib isn't clean as it would be, and it is not portable at all :-( so i'm planning a rewrite for X11. Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)... The Qt library seem simple and clean enought to me... (and quite supported) any suggestions ? Thanks all.