Date: Sat, 9 Feb 2013 04:18:52 GMT From: Kevin Zheng <kevinz5000@gmail.com> To: freebsd-gnats-submit@FreeBSD.org Subject: ports/175976: [patch] Install desktop icon for games/boswars Message-ID: <201302090418.r194IqlB017692@red.freebsd.org> Resent-Message-ID: <201302090420.r194K0jk058120@freefall.freebsd.org>
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>Number: 175976 >Category: ports >Synopsis: [patch] Install desktop icon for games/boswars >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Sat Feb 09 04:20:00 UTC 2013 >Closed-Date: >Last-Modified: >Originator: Kevin Zheng >Release: 9.1-RELEASE >Organization: >Environment: FreeBSD sigma.local 9.1-RELEASE FreeBSD 9.1-RELEASE #0 r243826: Tue Dec 4 06:55:39 UTC 2012 root@obrian.cse.buffalo.edu:/usr/obj/usr/src/sys/GENERIC i386 >Description: Install a desktop icon for games/boswars. This desktop icon will work, but unfortunately doesn't have an icon image associated with it. While here, - Trim Makefile header - Take out indefinite article from COMMENT - Sort LIB_DEPENDS - Cosmetic changes to pkg-descr - Bump PORTREVISION Portlint is unhappy with NOPORTDOCS, but I didn't figure out how to fix it. Committer should fix that. >How-To-Repeat: Not applicable. >Fix: Apply the attached patch. Patch attached with submission follows: diff -ruN /usr/ports/games/boswars/Makefile boswars/Makefile --- /usr/ports/games/boswars/Makefile 2012-11-16 23:57:33.000000000 -0600 +++ boswars/Makefile 2013-01-10 22:31:40.000000000 -0600 @@ -1,25 +1,21 @@ -# New ports collection makefile for: bos -# Date created: 14 Oct 2005 -# Whom: Alejandro Pulver <alejandro@varnet.biz> -# +# Created by: Alejandro Pulver <alejandro@varnet.biz> # $FreeBSD: ports/games/boswars/Makefile,v 1.25 2012/11/17 05:57:33 svnexp Exp $ -# PORTNAME= boswars PORTVERSION= 2.6.1 -PORTREVISION= 3 +PORTREVISION= 4 CATEGORIES= games MASTER_SITES= http://www.boswars.org/dist/releases/ DISTNAME= ${PORTNAME}-${PORTVERSION}-src MAINTAINER= martin@arp242.net -COMMENT= A real-time strategy game +COMMENT= Futuristic real-time strategy game LICENSE= GPLv2 LIB_DEPENDS= png15:${PORTSDIR}/graphics/png \ - theora.0:${PORTSDIR}/multimedia/libtheora \ - vorbis.4:${PORTSDIR}/audio/libvorbis + theora:${PORTSDIR}/multimedia/libtheora \ + vorbis:${PORTSDIR}/audio/libvorbis USE_LUA= 5.1 USE_SDL= sdl @@ -30,6 +26,9 @@ LIBPATH= ${LOCALBASE}/lib ${LUA_LIBDIR} CFLAGS+= -DSTRATAGUS_LIB_PATH='"\"${DATADIR}\""' +DESKTOP_ENTRIES= "Bos Wars" "${COMMENT}" "" \ + "boswars" "Game;StrategyGame;" false + post-patch: @${REINPLACE_CMD} -e '\ s|-pthread|${PTHREAD_LIBS}|g; \ diff -ruN /usr/ports/games/boswars/pkg-descr boswars/pkg-descr --- /usr/ports/games/boswars/pkg-descr 2011-11-12 11:17:55.000000000 -0600 +++ boswars/pkg-descr 2012-12-16 11:40:50.000000000 -0600 @@ -1,22 +1,17 @@ -Bos Wars is a real-time strategy game that uses a modified version of the -Stratagus game engine. - Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything -runs in real-time, as opposed to turn-based games where the player always has -to wait for his turn. The trick is to balance the effort put into building his -economy and building an army to defend and attack the enemies. - -Bos Wars has a dynamic rate based economy. Energy is produced by power plants -and magma gets pumped from hot spots. Buildings and mobile units are also -built at a continuous rate. Control of larger parts of the map creates the -potential to increase your economy throughput. Holding key points like roads -and passages allow for different strategies. +runs in real-time, as opposed to turn-based games where the player always +has to wait for his turn. The trick is to balance the effort put into +building his economy and building an army to defend and attack the enemies. -It is possible to play against human opponents over LAN, internet, or against -the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac -OS X. +Bos Wars has a dynamic rate based economy. Energy is produced by power +plants and magma gets pumped from hot spots. Buildings and mobile units +are also built at a continuous rate. Control of larger parts of the map +creates the potential to increase your economy throughput. Holding key +points like roads and passages allow for different strategies. -Bos Wars aims to create a completely original and fun open source RTS game. +It is possible to play against human opponents over LAN, internet, or +against the computer. Bos Wars successfully runs under Linux, MS Windows, +BSD, and Mac OS X. WWW: http://www.boswars.org/ >Release-Note: >Audit-Trail: >Unformatted:
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