From owner-freebsd-questions Sun Feb 8 06:15:41 1998 Return-Path: Received: (from majordom@localhost) by hub.freebsd.org (8.8.8/8.8.8) id GAA27286 for questions-outgoing; Sun, 8 Feb 1998 06:15:41 -0800 (PST) (envelope-from owner-freebsd-questions@FreeBSD.ORG) Received: from spoon.beta.com (root@mcgovern.ne.mediaone.net [24.128.19.2]) by hub.freebsd.org (8.8.8/8.8.8) with ESMTP id GAA27278 for ; Sun, 8 Feb 1998 06:15:37 -0800 (PST) (envelope-from mcgovern@spoon.beta.com) Received: from spoon.beta.com (mcgovern@localhost [127.0.0.1]) by spoon.beta.com (8.8.8/8.8.7) with ESMTP id JAA23679; Sun, 8 Feb 1998 09:15:30 -0500 (EST) (envelope-from mcgovern@spoon.beta.com) Message-Id: <199802081415.JAA23679@spoon.beta.com> To: banshee@abattoir.com cc: questions@FreeBSD.ORG Subject: RE: mush? Date: Sun, 08 Feb 1998 09:15:29 -0500 From: "Brian J. McGovern" Sender: owner-freebsd-questions@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG Are you talking about the old roll-your-own text "Adventure" like game? If so, its not all that hard to port. Its been a few years since I've played with it, but you had to either drop or #ifdef out some function definitions in externs.h (I blew them away, as I wasn't redistributing the code), and there were a handful of defines in the Makefile that had to get set that didn't make sense (like you had to turn on some SYSV flags, and leave out some of the BSD flags). But, otherwise, it took me about 30 minutes to get a clean compile. -Brian To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe questions" in the body of the message