From owner-freebsd-hardware Thu Dec 31 08:28:50 1998 Return-Path: Received: (from majordom@localhost) by hub.freebsd.org (8.8.8/8.8.8) id IAA16753 for freebsd-hardware-outgoing; Thu, 31 Dec 1998 08:28:50 -0800 (PST) (envelope-from owner-freebsd-hardware@FreeBSD.ORG) Received: (from jmb@localhost) by hub.freebsd.org (8.8.8/8.8.8) id IAA16747; Thu, 31 Dec 1998 08:28:43 -0800 (PST) (envelope-from jmb) Date: Thu, 31 Dec 1998 08:28:43 -0800 (PST) Message-Id: <199812311628.IAA16747@hub.freebsd.org> From: "Jonathan M. Bresler" To: jamie@itribe.net CC: james@miller.cs.uwm.edu, freebsd-multimedia@FreeBSD.ORG, thedeck@dino.omen.com.au, freebsd-hardware@FreeBSD.ORG In-reply-to: (message from Jamie Bowden on Thu, 31 Dec 1998 10:52:10 -0500 (EST)) Subject: Re: Turtle Beach Soundcard References: Sender: owner-freebsd-hardware@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org > Date: Thu, 31 Dec 1998 10:52:10 -0500 (EST) > From: Jamie Bowden > > > > The problem becomes much easier if you toss the PC in the vertical > > direction and drive the auto on a flat level surface at a constant > > speed. A few equations you might find useful are: > > > > s = 1/2at**2 + v0t + s0 (for the PC) > > v = at + v0 (for the car, if not at constant speed) > > f = ma (for the impact) > > Bzzt. m1v1+m2v2=m1v2+m2v1. That's assuming inelastic collision (and that > I am rembering my physics correctly, it's been a few years, but that's > close) > Jamie, if its an inelastic collision, we have not embedded the PC into the vehicle. ;( jmb To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-hardware" in the body of the message