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Date:      Thu, 31 Dec 1998 08:28:43 -0800 (PST)
From:      "Jonathan M. Bresler" <jmb@FreeBSD.ORG>
To:        jamie@itribe.net
Cc:        james@miller.cs.uwm.edu, freebsd-multimedia@FreeBSD.ORG, thedeck@dino.omen.com.au, freebsd-hardware@FreeBSD.ORG
Subject:   Re: Turtle Beach Soundcard
Message-ID:  <199812311628.IAA16747@hub.freebsd.org>
In-Reply-To: <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net> (message from Jamie Bowden on Thu, 31 Dec 1998 10:52:10 -0500 (EST))
References:   <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net>

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> Date: Thu, 31 Dec 1998 10:52:10 -0500 (EST)
> From: Jamie Bowden <jamie@itribe.net>
> > 
> > The problem becomes much easier if you toss the PC in the vertical
> > direction and drive the auto on a flat level surface at a constant
> > speed.  A few equations you might find useful are:
> > 
> > 	s = 1/2at**2 + v0t + s0	(for the PC)
> > 	v = at + v0		(for the car, if not at constant speed)
> > 	f = ma			(for the impact)
> 
> Bzzt.  m1v1+m2v2=m1v2+m2v1.  That's assuming inelastic collision (and that
> I am rembering my physics correctly, it's been a few years, but that's
> close)
> 

Jamie,
	if its an inelastic collision, we have not embedded the PC
	into the vehicle. ;(

jmb

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