From owner-freebsd-chat Thu Oct 3 11:16:29 1996 Return-Path: owner-chat Received: (from root@localhost) by freefall.freebsd.org (8.7.5/8.7.3) id LAA12442 for chat-outgoing; Thu, 3 Oct 1996 11:16:29 -0700 (PDT) Received: from rah.star-gate.com (rah.star-gate.com [204.188.121.18]) by freefall.freebsd.org (8.7.5/8.7.3) with ESMTP id LAA12431 for ; Thu, 3 Oct 1996 11:16:27 -0700 (PDT) Received: from rah.star-gate.com (localhost.star-gate.com [127.0.0.1]) by rah.star-gate.com (8.7.6/8.7.3) with ESMTP id LAA01511; Thu, 3 Oct 1996 11:16:15 -0700 (PDT) Message-Id: <199610031816.LAA01511@rah.star-gate.com> X-Mailer: exmh version 1.6.9 8/22/96 To: Sandro Sigala cc: "Jordan K. Hubbard" , freebsd-chat@freebsd.org Subject: Re: Game for Linux... please check if works under FreeBSD Linuxemu In-reply-to: Your message of "Thu, 03 Oct 1996 14:52:25 BST." Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Thu, 03 Oct 1996 11:16:14 -0700 From: Amancio Hasty Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk If you tells what you need in terms of graphich calls we may be able to find a suitable x library for you. Cheers, Amancio >From The Desk Of Sandro Sigala : > On Wed, 2 Oct 1996, Jordan K. Hubbard wrote: > > > > It requires the svgalib library to work in 320x200x256 mode, so > > > if quake works, also my game should... :-) > > > > FreeBSD has never supported svgalib, so I'm afraid it's always been > > "xquake" that worked. :-( > > Yes, svgalib isn't clean as it would be, and it is not portable at all :-( > so i'm planning a rewrite for X11. > Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)... > The Qt library seem simple and clean enought to me... (and quite > supported) any suggestions ? > > Thanks all. >