Date: Sun, 20 Feb 2011 03:16:14 GMT From: Dominic Fandrey <kamikaze@bsdforen.de> To: freebsd-gnats-submit@FreeBSD.org Subject: ports/154898: [maintainer-update] games/ioquake3-devel and games/iourbanterror Message-ID: <201102200316.p1K3GEBr059358@red.freebsd.org> Resent-Message-ID: <201102200320.p1K3K5CH062280@freefall.freebsd.org>
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>Number: 154898 >Category: ports >Synopsis: [maintainer-update] games/ioquake3-devel and games/iourbanterror >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: maintainer-update >Submitter-Id: current-users >Arrival-Date: Sun Feb 20 03:20:05 UTC 2011 >Closed-Date: >Last-Modified: >Originator: Dominic Fandrey >Release: RELENG_8 >Organization: private >Environment: FreeBSD mobileKamikaze.norad 8.2-PRERELEASE FreeBSD 8.2-PRERELEASE #0: Tue Feb 8 15:38:58 CET 2011 root@mobileKamikaze.norad:/usr/obj/HP6510b-8/amd64/usr/src/sys/HP6510b-8 amd64 >Description: Update ioquake3-devel and iourbanterror engine. Lots of minor bug fixes. >How-To-Repeat: >Fix: Patch attached with submission follows: diff -Nur iourbanterror.orig/Makefile iourbanterror/Makefile --- iourbanterror.orig/Makefile 2011-02-19 01:08:10.000000000 +0100 +++ iourbanterror/Makefile 2011-02-20 04:10:58.000000000 +0100 @@ -8,7 +8,7 @@ PORTNAME= iourbanterror PORTVERSION= 4.1 DISTVERSION= 1.36_SVN${SVNREVISION}+${PORTVERSION} -PORTREVISION= 0 +PORTREVISION= 1 PORTEPOCH= 1 CATEGORIES= games DISTNAME= ioquake3-devel-1.36_SVN${SVNREVISION} diff -Nur iourbanterror.orig/distinfo iourbanterror/distinfo --- iourbanterror.orig/distinfo 2011-02-19 01:08:10.000000000 +0100 +++ iourbanterror/distinfo 2011-02-19 01:08:20.000000000 +0100 @@ -1,2 +1,2 @@ -SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da -SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935 +SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43 +SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919 diff -Nur iourbanterror.orig/files/patch-code-qcommon-q_shared.h iourbanterror/files/patch-code-qcommon-q_shared.h --- iourbanterror.orig/files/patch-code-qcommon-q_shared.h 2011-02-19 01:08:10.000000000 +0100 +++ iourbanterror/files/patch-code-qcommon-q_shared.h 2011-02-19 01:12:27.000000000 +0100 @@ -1,5 +1,5 @@ ---- code/qcommon/q_shared.h.orig 2010-08-29 19:32:54.537567000 +0200 -+++ code/qcommon/q_shared.h 2010-11-27 16:55:16.000000000 +0100 +--- code/qcommon/q_shared.h.orig 2011-02-09 01:42:54.000000000 +0100 ++++ code/qcommon/q_shared.h 2011-02-19 01:11:38.000000000 +0100 @@ -27,11 +27,11 @@ // A user mod should never modify this file @@ -8,12 +8,12 @@ - #define BASEGAME "foobar" - #define CLIENT_WINDOW_TITLE "changeme" - #define CLIENT_WINDOW_MIN_TITLE "changeme2" -- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces +- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces + #define PRODUCT_NAME "ioq3+UT" + #define BASEGAME "q3ut4" + #define CLIENT_WINDOW_TITLE "ioUrbanTerror" + #define CLIENT_WINDOW_MIN_TITLE "ioUT" -+ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces ++ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces + #define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER + #define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead" #else - #define PRODUCT_NAME "ioq3" - #define BASEGAME "baseq3" diff -Nur iourbanterror.orig/pkg-message iourbanterror/pkg-message --- iourbanterror.orig/pkg-message 2011-02-19 01:08:10.000000000 +0100 +++ iourbanterror/pkg-message 2011-02-20 02:54:29.000000000 +0100 @@ -5,4 +5,7 @@ UrbanTerror project is switching to a closed source licensing model: http://www.urbanterror.info/news/texts/285/ +Should the game have trouble meeting com_maxfps, com_busywait 1 to restore the +old behaviour. + ============================================================================== diff -Nur ioquake3-devel.orig/Makefile ioquake3-devel/Makefile --- ioquake3-devel.orig/Makefile 2011-02-19 00:42:45.000000000 +0100 +++ ioquake3-devel/Makefile 2011-02-19 00:43:13.000000000 +0100 @@ -17,7 +17,7 @@ PLIST?= ${.CURDIR}/../ioquake3/pkg-plist PATCHDIR?= ${WRKDIR}/freebsd-patchset/ -SVNREVISION?= 1803 +SVNREVISION?= 1897 BINSUFFIX?= -devel .include "${.CURDIR}/../ioquake3/Makefile" diff -Nur ioquake3-devel.orig/distinfo ioquake3-devel/distinfo --- ioquake3-devel.orig/distinfo 2011-02-19 00:42:45.000000000 +0100 +++ ioquake3-devel/distinfo 2011-02-19 00:44:35.000000000 +0100 @@ -1,2 +1,2 @@ -SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da -SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935 +SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43 +SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919 diff -Nur ioquake3-devel.orig/pkg-message ioquake3-devel/pkg-message --- ioquake3-devel.orig/pkg-message 2011-02-19 00:42:45.000000000 +0100 +++ ioquake3-devel/pkg-message 2011-02-20 02:53:10.000000000 +0100 @@ -1,6 +1,6 @@ ============================================================================== -Should the game freeze when entering a match, try to change the value of -com_zoneMegs (e.g. to 48). +Should the game have trouble meeting com_maxfps, which would result in less +effective strafe jumping, set com_busywait 1 to restore the old behaviour. ============================================================================== >Release-Note: >Audit-Trail: >Unformatted:
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