Date: Mon, 22 Aug 2016 10:44:41 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port Message-ID: <bug-209742-13-a9Lx983UdD@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/> References: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742 --- Comment #76 from Shane <FreeBSD@ShaneWare.Biz> --- Created attachment 173935 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173935&action= =3Dedit Proposed Makefile for devel/godot This is a proposed Makefile (complete file for consideration) to be used in devel/godot Using SLAVE_PORT was how I was told to do it in another port. Change to usi= ng PKGNAMESUFFIX which means defining it as empty and doesn't seem as clean to= me. Use PORTEXAMPLES/EXAMPLESDIR For the patches I have used #if defines(__FreeeBSD__) to be clear that that= is the only system the change was made for and that I know to be working. If a= fter users on other systems build godot and need similar changes that can share = the same code then the test can be expanded or a more general test can be put i= nto place. I'm not familiar with the other bsd's to offer a more general test. Lightside - the other usages of __FreeBSD__ that exist are from what I push= ed upstream after getting v1.0 working. --=20 You are receiving this mail because: You are the assignee for the bug.=
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