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Date:      Mon, 22 Aug 2016 10:44:41 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-a9Lx983UdD@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #76 from Shane <FreeBSD@ShaneWare.Biz> ---
Created attachment 173935
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173935&action=
=3Dedit
Proposed Makefile for devel/godot

This is a proposed Makefile (complete file for consideration) to be used in
devel/godot

Using SLAVE_PORT was how I was told to do it in another port. Change to usi=
ng
PKGNAMESUFFIX which means defining it as empty and doesn't seem as clean to=
 me.

Use PORTEXAMPLES/EXAMPLESDIR

For the patches I have used #if defines(__FreeeBSD__) to be clear that that=
 is
the only system the change was made for and that I know to be working. If a=
fter
users on other systems build godot and need similar changes that can share =
the
same code then the test can be expanded or a more general test can be put i=
nto
place. I'm not familiar with the other bsd's to offer a more general test.
Lightside - the other usages of __FreeBSD__ that exist are from what I push=
ed
upstream after getting v1.0 working.

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