Date: Wed, 3 Nov 2021 14:51:35 GMT From: Alexey Dokuchaev <danfe@FreeBSD.org> To: ports-committers@FreeBSD.org, dev-commits-ports-all@FreeBSD.org, dev-commits-ports-main@FreeBSD.org Subject: git: 64443910f21e - main - graphics/dust3d: new port had been added (+) Message-ID: <202111031451.1A3EpZRL085694@gitrepo.freebsd.org>
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The branch main has been updated by danfe: URL: https://cgit.FreeBSD.org/ports/commit/?id=64443910f21e35beb0371ef2bc3f92307a71d5c8 commit 64443910f21e35beb0371ef2bc3f92307a71d5c8 Author: Alexey Dokuchaev <danfe@FreeBSD.org> AuthorDate: 2021-11-03 14:50:36 +0000 Commit: Alexey Dokuchaev <danfe@FreeBSD.org> CommitDate: 2021-11-03 14:50:39 +0000 graphics/dust3d: new port had been added (+) Dust3D is a cross-platform open-source 3D modeling software, offering auto-UV unwrapping, auto-rigging with PBR material support, pose, and motion authoring all in one. PR: 239446 (without actual submission) --- graphics/Makefile | 1 + graphics/dust3d/Makefile | 47 ++++++++++++++++++++++ graphics/dust3d/distinfo | 7 ++++ .../files/patch-src_contourtopartconverter.cpp | 9 +++++ ...rty_quickjs_quickjs-2019-07-09-dust3d_quickjs.c | 11 +++++ graphics/dust3d/pkg-descr | 8 ++++ 6 files changed, 83 insertions(+) diff --git a/graphics/Makefile b/graphics/Makefile index ce8ce0bacac2..5966bfd83aa7 100644 --- a/graphics/Makefile +++ b/graphics/Makefile @@ -152,6 +152,7 @@ SUBDIR += dspdfviewer SUBDIR += dssim SUBDIR += duhdraw + SUBDIR += dust3d SUBDIR += dynamechs SUBDIR += ebsynth SUBDIR += edje_viewer diff --git a/graphics/dust3d/Makefile b/graphics/dust3d/Makefile new file mode 100644 index 000000000000..33544500a1bb --- /dev/null +++ b/graphics/dust3d/Makefile @@ -0,0 +1,47 @@ +# Created by: Alexey Dokuchaev <danfe@FreeBSD.org> + +PORTNAME= dust3d +DISTVERSION= 1.0.0-rc.6 +CATEGORIES= graphics + +PATCH_SITES= https://github.com/${GH_ACCOUNT}/${PORTNAME}/commit/ +PATCHFILES= f8339d25ddb79f893413.diff:-p1 821285de824baf01ae99.diff:-p1 + +MAINTAINER= danfe@FreeBSD.org +COMMENT= Open-source 3D modeling software + +LICENSE= MIT +LICENSE_FILE= ${WRKSRC}/LICENSE + +BUILD_DEPENDS= ${LOCALBASE}/include/boost/config.hpp:devel/boost-libs \ + ${LOCALBASE}/include/CGAL/Polygon_mesh_processing/corefinement.h:math/cgal \ + cmake:devel/cmake +LIB_DEPENDS= libgmp.so:math/gmp libmpfr.so:math/mpfr + +USES= compiler:c++14-lang gmake qt:5 +USE_GITHUB= yes +GH_ACCOUNT= huxingyi +USE_QT= buildtools_build linguisttools_build qmake_build \ + core gui network opengl widgets +ALL_TARGET= all + +DESKTOP_ENTRIES="Dust3D" "${COMMENT}" "${PORTNAME}" "${PORTNAME}" \ + "Application;" false + +PLIST_FILES= bin/${PORTNAME} + +post-patch: + @${REINPLACE_CMD} -e '/PLATFORM =/s,Linux,${OPSYS},' \ + ${WRKSRC}/${PORTNAME}.pro +do-configure: + cd ${CONFIGURE_WRKSRC} && ${QMAKE_ENV} ${QMAKE} ${QMAKE_ARGS} + +pre-build: + cd ${BUILD_WRKSRC}/thirdparty/instant-meshes && cmake -B build + ${MAKE_CMD} -C ${BUILD_WRKSRC}/thirdparty/instant-meshes/build + +do-install: + ${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/${PORTNAME} \ + ${STAGEDIR}${PREFIX}/bin + +.include <bsd.port.mk> diff --git a/graphics/dust3d/distinfo b/graphics/dust3d/distinfo new file mode 100644 index 000000000000..a86dfc179d2b --- /dev/null +++ b/graphics/dust3d/distinfo @@ -0,0 +1,7 @@ +TIMESTAMP = 1586688260 +SHA256 (huxingyi-dust3d-1.0.0-rc.6_GH0.tar.gz) = 171a12dad39ffd40551126e304a05f036958145fab2a45631929831e2c6bbee9 +SIZE (huxingyi-dust3d-1.0.0-rc.6_GH0.tar.gz) = 98477614 +SHA256 (f8339d25ddb79f893413.diff) = af493121277cb795720c063bf65abc6437657a368fb6338c385c5cbd5454b7e8 +SIZE (f8339d25ddb79f893413.diff) = 926 +SHA256 (821285de824baf01ae99.diff) = 3340ac2a9d9d9bacc8778e763797c421281baf608f5b17e6fbf39207b877b8ab +SIZE (821285de824baf01ae99.diff) = 7847 diff --git a/graphics/dust3d/files/patch-src_contourtopartconverter.cpp b/graphics/dust3d/files/patch-src_contourtopartconverter.cpp new file mode 100644 index 000000000000..d4da6c95ff50 --- /dev/null +++ b/graphics/dust3d/files/patch-src_contourtopartconverter.cpp @@ -0,0 +1,9 @@ +--- src/contourtopartconverter.cpp.orig 2020-04-12 10:44:20 UTC ++++ src/contourtopartconverter.cpp +@@ -1,5 +1,6 @@ + #include <QImage> + #include <QPainter> ++#include <QPainterPath> + #include <cmath> + #include <QUuid> + #include <cmath> diff --git a/graphics/dust3d/files/patch-thirdparty_quickjs_quickjs-2019-07-09-dust3d_quickjs.c b/graphics/dust3d/files/patch-thirdparty_quickjs_quickjs-2019-07-09-dust3d_quickjs.c new file mode 100644 index 000000000000..1eab0e6455f1 --- /dev/null +++ b/graphics/dust3d/files/patch-thirdparty_quickjs_quickjs-2019-07-09-dust3d_quickjs.c @@ -0,0 +1,11 @@ +--- thirdparty/quickjs/quickjs-2019-07-09-dust3d/quickjs.c.orig 2020-04-12 10:44:20 UTC ++++ thirdparty/quickjs/quickjs-2019-07-09-dust3d/quickjs.c +@@ -36,6 +36,8 @@ + #include <malloc/malloc.h> + #elif defined(__linux__) + #include <malloc.h> ++#elif defined(__FreeBSD__) ++#include <malloc_np.h> + #endif + + #include "cutils.h" diff --git a/graphics/dust3d/pkg-descr b/graphics/dust3d/pkg-descr new file mode 100644 index 000000000000..92afc4277b44 --- /dev/null +++ b/graphics/dust3d/pkg-descr @@ -0,0 +1,8 @@ +Dust3D is a cross-platform open-source 3D modeling software, offering +auto-UV unwrapping, auto-rigging with PBR material support, pose, and +motion authoring all in one. + +It allows to create watertight 3D models in seconds. Use it to speed +up character modeling for games, 3D printing, and so on. + +WWW: https://dust3d.org/
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