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Date:      Thu, 19 Oct 2023 19:47:47 GMT
From:      John Baldwin <jhb@FreeBSD.org>
To:        src-committers@FreeBSD.org, dev-commits-src-all@FreeBSD.org, dev-commits-src-branches@FreeBSD.org
Subject:   git: bfbb28f3b1b6 - stable/14 - bsdinstall partedit: Apply changes from scripted installs
Message-ID:  <202310191947.39JJllgc010873@gitrepo.freebsd.org>

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The branch stable/14 has been updated by jhb:

URL: https://cgit.FreeBSD.org/src/commit/?id=bfbb28f3b1b659805364eea580033b4b3afcc0eb

commit bfbb28f3b1b659805364eea580033b4b3afcc0eb
Author:     John Baldwin <jhb@FreeBSD.org>
AuthorDate: 2023-10-16 22:13:31 +0000
Commit:     John Baldwin <jhb@FreeBSD.org>
CommitDate: 2023-10-19 18:59:57 +0000

    bsdinstall partedit: Apply changes from scripted installs
    
    I got a check inverted in a previous cleanup commit and as a result
    partedit was only applying GEOM changes (and generating an /etc/fstab)
    if it got an error reading the current GEOM mesh.  Instead, it needed
    to do those actions if it succeeded in reading the mesh.
    
    The lack of /etc/fstab meant that bsdinstall mount didn't mount
    anything in a scripted install.
    
    PR:             273723
    Reported by:    Andrey Fesenko <andrey@bsdnir.info>
    Reported by:    Michal Nowak <mnowak@startmail.com>
    Reviewed by:    cognet, brooks
    Fixes:          230990991965 bsdinstall: Handle errors from geom_gettree.
    MFC after:      3 days
    Differential Revision:  https://reviews.freebsd.org/D42236
    
    (cherry picked from commit 5307bbcc038f878b4b3714f03a2c824a0caeba4f)
---
 usr.sbin/bsdinstall/partedit/partedit.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/usr.sbin/bsdinstall/partedit/partedit.c b/usr.sbin/bsdinstall/partedit/partedit.c
index 6579c22f6068..3c5f552a935c 100644
--- a/usr.sbin/bsdinstall/partedit/partedit.c
+++ b/usr.sbin/bsdinstall/partedit/partedit.c
@@ -215,7 +215,7 @@ main(int argc, const char **argv)
 	
 	if (prompt == NULL) {
 		error = geom_gettree(&mesh);
-		if (error != 0) {
+		if (error == 0) {
 			if (validate_setup()) {
 				error = apply_changes(&mesh);
 			} else {



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