From owner-freebsd-questions Wed Aug 2 18:33:53 1995 Return-Path: questions-owner Received: (from majordom@localhost) by freefall.cdrom.com (8.6.11/8.6.6) id SAA09846 for questions-outgoing; Wed, 2 Aug 1995 18:33:53 -0700 Received: from spiff.gnu.ai.mit.edu (spiff.gnu.ai.mit.edu [128.52.46.13]) by freefall.cdrom.com (8.6.11/8.6.6) with ESMTP id SAA09840 for ; Wed, 2 Aug 1995 18:33:52 -0700 Received: by spiff.gnu.ai.mit.edu (8.6.12/8.6.12GNU) id VAA18307; Wed, 2 Aug 1995 21:33:09 -0400 From: Kristyn Fayette Message-Id: <199508030133.VAA18307@spiff.gnu.ai.mit.edu> Subject: Re: Anyone ported a MUD to FreeBSD 2.0.5? To: freelist@elf.kendall.mdcc.edu (Don's FList drop) Date: Wed, 2 Aug 1995 21:33:06 -0400 (EDT) Cc: freebsd-questions@freebsd.org In-Reply-To: from "Don's FList drop" at Aug 2, 95 09:34:44 am X-Mailer: ELM [version 2.4 PL5] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 433 Sender: questions-owner@freebsd.org Precedence: bulk } } I was suprised to find that there was no MUD or MOO in the games or } networking directories of the ports tree. Can anyone reccomend one that } will compile with little modification? } TinyMUCK, TinyMUD, TeenyMUD and Amylaar either didn't require any porting or only very very little. Just say 'BSD' and 'gcc'. -- -=(*)=- Kristyn Fayette -=(*)=- kristyn@gnu.ai.mit.edu