Date: Tue, 23 Dec 2008 11:41:13 +0000 (GMT) From: Robert Watson <rwatson@FreeBSD.org> To: Gerry Weaver <gerryw@compvia.com> Cc: freebsd-fs@freebsd.org Subject: Re: Headers files included by vnode.h Message-ID: <alpine.BSF.1.10.0812231138272.90302@fledge.watson.org> In-Reply-To: <20081222194420.98abb8bb@mail01.compvia.com> References: <20081222194420.98abb8bb@mail01.compvia.com>
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On Mon, 22 Dec 2008, Gerry Weaver wrote: > Because these files are dynamically generated it makes no sense to > install them. There are quite a few files like these which are used > during the kernel generation process to dynamically create include > files. This allows greater flexibility. > > Thanks Gary. I appreciate your help. The usual question here is "what are you trying to do?". Normally we dynamically generate the implementations of the VOP interfaces when the kernel (or a module built independently from the kernel) depends on them. If you're creating a kernel module, you can add a dependency on vnode_if.h, which will cause the kernel module build framework to generate local copies of the file in your build directory during the build, as seen in the Coda module: # $FreeBSD: src/sys/modules/coda/Makefile,v 1.17.2.1 2008/03/14 17:12:40 rwatson Exp $ .PATH: ${.CURDIR}/../../fs/coda KMOD= coda SRCS= vnode_if.h \ coda_fbsd.c coda_psdev.c coda_subr.c coda_venus.c coda_vfsops.c \ coda_vnops.c opt_coda.h .include <bsd.kmod.mk> If it's for the purposes of debugging a kernel, you should be able to find the generated copies of the files in the build directory for the kernel. Robert N M Watson Computer Laboratory University of Cambridge
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