Date: Thu, 9 Apr 2020 16:48:49 +0000 (UTC) From: =?UTF-8?Q?Fernando_Apestegu=c3=ada?= <fernape@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r531218 - head/devel/godot Message-ID: <202004091648.039GmnYD025359@repo.freebsd.org>
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Author: fernape Date: Thu Apr 9 16:48:49 2020 New Revision: 531218 URL: https://svnweb.freebsd.org/changeset/ports/531218 Log: devel/godot: Update to 3.2.1 Add *_ARGS_OFF settings for the alsa and pulse audio options Add pkg-message in response to bug #245278 ChangeLog: https://godotengine.org/article/maintenance-release-godot-3-2-1 * Android: Fix double tap pressed event regression (GH-35701). * Android: Fix LineEdit virtual keyboard inputs (GH-35785). * Bullet: Fix detection of concave shape in Area (GH-33690). * Camera2D: Fix inverted use of Camera2D offset_v (GH-36689). * Debugger: Fix crash inspecting freed objects (GH-36532). * Expression: Fix parsing integers as 32-bit (GH-36529). * HTML5: Fix EMWSClient::get_connection_status() (GH-36250). * HTML5: Fix touch events support with Emscripten 1.39.5+ (GH-36557). * macOS: Fix gamepad disconnection callback on macOS Catalina (GH-36845). * Particles: Fix undefined behavior with atan in GPU Particles (GH-36031). * Skin: Add support for named binds (GH-36415). * TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets (GH-35908). * Video: Workaround WebM playback bug after AudioServer latency fixes (GH-35993). * Windows: Fix UPNP regression after upstream update (GH-35953). * Windows: Disable NetSocket address reuse (GH-36321). * API documentation updates. * Editor translation updates. PR: 245444 Submitted by: FreeBSD@ShaneWare.Biz (maintainer) Added: head/devel/godot/pkg-message (contents, props changed) Modified: head/devel/godot/Makefile head/devel/godot/distinfo head/devel/godot/pkg-descr Modified: head/devel/godot/Makefile ============================================================================== --- head/devel/godot/Makefile Thu Apr 9 16:35:11 2020 (r531217) +++ head/devel/godot/Makefile Thu Apr 9 16:48:49 2020 (r531218) @@ -2,7 +2,7 @@ # $FreeBSD$ PORTNAME= godot -DISTVERSION= 3.2 +DISTVERSION= 3.2.1 DISTVERSIONSUFFIX= -stable CATEGORIES= devel games @@ -46,6 +46,7 @@ OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO AUDIO_DESC= Audio support ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib ALSA_MAKE_ARGS= alsa=True +ALSA_MAKE_ARGS_OFF= alsa=False # master at 31/1 EXAMPLES_GH_TUPLE= godotengine:godot-demo-projects:a5b8cd11d992:DEMOS EXAMPLES_PORTEXAMPLES= * @@ -58,6 +59,7 @@ MONO_USES= gettext-runtime mono:nuget NUGET_DEPENDS= DotNet.Glob=2.1.1 PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio PULSEAUDIO_MAKE_ARGS= pulseaudio=True +PULSEAUDIO_MAKE_ARGS_OFF= pulseaudio=False TOOLS_DESC= Include development tools (IDE) TOOLS_MAKE_ARGS= target=release_debug tools=True TOOLS_MAKE_ARGS_OFF= target=release tools=False Modified: head/devel/godot/distinfo ============================================================================== --- head/devel/godot/distinfo Thu Apr 9 16:35:11 2020 (r531217) +++ head/devel/godot/distinfo Thu Apr 9 16:48:49 2020 (r531218) @@ -1,8 +1,8 @@ -TIMESTAMP = 1580957729 +TIMESTAMP = 1585120322 SHA256 (dotnet.glob.2.1.1.nupkg) = 8fa01b1928a9c4b70a4803226dcd2ec942474daf2876b80e35a0380d72f8fc1a SIZE (dotnet.glob.2.1.1.nupkg) = 73782 -SHA256 (godotengine-godot-3.2-stable_GH0.tar.gz) = 39c6768875b07ffb9df6e4fdd77d943dba2c8c0b4dcd83eafeae9426fc77f57d -SIZE (godotengine-godot-3.2-stable_GH0.tar.gz) = 22031196 +SHA256 (godotengine-godot-3.2.1-stable_GH0.tar.gz) = 0f9635e5c014713340160d8bd0cbfc6d34a36d39402a84eaa0d8c5dee4d1c6f0 +SIZE (godotengine-godot-3.2.1-stable_GH0.tar.gz) = 22087727 SHA256 (godotengine-godot-demo-projects-a5b8cd11d992_GH0.tar.gz) = 17644c74ddb2bd597589ae61a9b55d2e856d0950a0467fc8e624c8ecc2db5b74 SIZE (godotengine-godot-demo-projects-a5b8cd11d992_GH0.tar.gz) = 150744236 SHA256 (mono-nuget-binary-ebedbf8_GH0.tar.gz) = a0362e65a381c99f222ce141012f5a0663b4a4ae22f27f638198f7414464bf1a Modified: head/devel/godot/pkg-descr ============================================================================== --- head/devel/godot/pkg-descr Thu Apr 9 16:35:11 2020 (r531217) +++ head/devel/godot/pkg-descr Thu Apr 9 16:48:49 2020 (r531218) @@ -1,6 +1,14 @@ -Godot is a multi-platform 2D and 3D game engine. It also provides a feature rich -development environment. +Godot is a multi-platform 2D and 3D game engine. It also provides a +feature rich development environment. -Easily deploy your game on IOS, android, OSX, Linux, Steam, Windows or PS3. +Easily deploy your game on IOS, Android, OSX, Linux, Steam or Windows. + +WWW: http://www.godotengine.org/ +Godot is a multi-platform 2D and 3D game engine. + +Easily deploy your game on IOS, Android, OSX, Linux, Steam or Windows. + +This is a runtime only port of godot. For the IDE to create games +use devel/godot-tools. WWW: http://www.godotengine.org/ Added: head/devel/godot/pkg-message ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/devel/godot/pkg-message Thu Apr 9 16:48:49 2020 (r531218) @@ -0,0 +1,11 @@ +[ +{ type: install + message: <<EOM + +NOTE: This port installs the godot runtime only. + +If you want to create a game you need to install the IDE from devel/godot-tools. + +EOM +} +]
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