Date: Fri, 20 Dec 2013 11:53:50 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Koop Mast <kwm@rainbow-runner.nl> Cc: svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, ports-committers@freebsd.org, Pawel Pekala <pawel@FreeBSD.org> Subject: Re: svn commit: r336995 - in head/games/shaaft: . files Message-ID: <20131220115350.GA48364@FreeBSD.org> In-Reply-To: <52B42A18.5000504@rainbow-runner.nl> References: <201312201042.rBKAghWi006067@svn.freebsd.org> <52B42A18.5000504@rainbow-runner.nl>
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On Fri, Dec 20, 2013 at 12:29:28PM +0100, Koop Mast wrote: > On 20-12-2013 11:42, Pawel Pekala wrote: > >@@ -18,16 +18,21 @@ CONFLICTS= criticalmass-* > > USE_BZIP2= yes > > USE_SDL= mixer image sdl > > USE_GL= yes > >+USE_GCC= any > > I wouldn't really consider this a "Fix build with clang". It is more of a > workaround ... +1. Guys, when forcing USE_GCC, please explain (briefly), why it was not feasible/reasonable to apply a proper fix instead. If even this is too much of a trouble, at least paste a few lines of the [broken] build log. ./danfe
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