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Date:      Fri, 20 Dec 2013 11:53:50 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Koop Mast <kwm@rainbow-runner.nl>
Cc:        svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, ports-committers@freebsd.org, Pawel Pekala <pawel@FreeBSD.org>
Subject:   Re: svn commit: r336995 - in head/games/shaaft: . files
Message-ID:  <20131220115350.GA48364@FreeBSD.org>
In-Reply-To: <52B42A18.5000504@rainbow-runner.nl>
References:  <201312201042.rBKAghWi006067@svn.freebsd.org> <52B42A18.5000504@rainbow-runner.nl>

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On Fri, Dec 20, 2013 at 12:29:28PM +0100, Koop Mast wrote:
> On 20-12-2013 11:42, Pawel Pekala wrote:
> >@@ -18,16 +18,21 @@ CONFLICTS=	criticalmass-*
> >  USE_BZIP2=	yes
> >  USE_SDL=	mixer image sdl
> >  USE_GL=		yes
> >+USE_GCC=	any
> 
> I wouldn't really consider this a "Fix build with clang". It is more of a
> workaround ...

+1.  Guys, when forcing USE_GCC, please explain (briefly), why it was not
feasible/reasonable to apply a proper fix instead.  If even this is too
much of a trouble, at least paste a few lines of the [broken] build log.

./danfe



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