From owner-freebsd-questions Fri Aug 9 10:51:37 2002 Delivered-To: freebsd-questions@freebsd.org Received: from mx1.FreeBSD.org (mx1.FreeBSD.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 2667637B400 for ; Fri, 9 Aug 2002 10:51:34 -0700 (PDT) Received: from smtp.a1poweruser.com (oh-chardon6a-62.clvhoh.adelphia.net [68.65.175.62]) by mx1.FreeBSD.org (Postfix) with ESMTP id 6ABAA43E3B for ; Fri, 9 Aug 2002 10:51:33 -0700 (PDT) (envelope-from barbish@a1poweruser.com) Received: from barbish (lanwin1 [10.0.10.6]) by smtp.a1poweruser.com (Postfix) with SMTP id 6B7F4295 for ; Fri, 9 Aug 2002 13:55:56 -0400 (EDT) Reply-To: From: "JoeB" To: "FBSDQ" Subject: IPNAT rdr command Date: Fri, 9 Aug 2002 13:51:31 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Importance: Normal Sender: owner-freebsd-questions@FreeBSD.ORG Precedence: bulk List-ID: List-Archive: (Web Archive) List-Help: (List Instructions) List-Subscribe: List-Unsubscribe: X-Loop: FreeBSD.ORG I have MS/Windows machines on my local Lan behind my FBSD gateway IPFILTER/IPNAT firewall. I want to run the game Delta Force on all the MS/Windows machines so the game will function when played across the internet.. Like many other games this game tries to connect to the PC using a special port number. With the game client machine being on the LAN with it's IP address being nat'ed the game fails to connect on the special port number. I have Pass out quick on rl0 proto udp from any to any port = 3568 Pass in quick on rl0 proto udp from any to any port = 3568 Rules in the ipf rules file but the game just hangs. I believe I need redirect rdr rule in IPNAT to get this to work. Questions. 1. What is the rdr rule to redirect that port to a individual machine behind the firewall on the LAN. 2. Can IPNAT be configured to dynamically redirect that special port to what ever machine on the LAN is playing the game and control things so all the machines on the LAN can play the game at the same time, like a gaming cyber café does? To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message