From owner-freebsd-chat Fri Jul 21 11:11:40 1995 Return-Path: chat-owner Received: (from majordom@localhost) by freefall.cdrom.com (8.6.11/8.6.6) id LAA15312 for chat-outgoing; Fri, 21 Jul 1995 11:11:40 -0700 Received: from time.cdrom.com (time.cdrom.com [192.216.222.226]) by freefall.cdrom.com (8.6.11/8.6.6) with ESMTP id LAA15306 ; Fri, 21 Jul 1995 11:11:37 -0700 Received: from localhost (localhost [127.0.0.1]) by time.cdrom.com (8.6.11/8.6.9) with SMTP id LAA28106; Fri, 21 Jul 1995 11:10:59 -0700 To: me@freebsd.org cc: chat@freebsd.org Subject: Re: cvs commit: ports/games/xkobo - Imported sources In-reply-to: Your message of "Fri, 21 Jul 1995 18:48:00 +0600." Date: Fri, 21 Jul 1995 11:10:59 -0700 Message-ID: <28104.806350259@time.cdrom.com> From: "Jordan K. Hubbard" Sender: chat-owner@freebsd.org Precedence: bulk > Me playing double-size because otherwise I wouldn't see anything on > the 1280x1024 screen. Karlheinz plays in normal mode on a Pentium. > I *don't* think it's that much easier doubled, since the whole game > reacts slower. I still cry foul since I'm ALSO using a 1280x1024 screen and using it in non-doubled mode. With my P5-90 the game is significantly easier to play with the slowed down double size and when I tried actually playing in that mode, I rocketed all the way up to level 21 without even trying (and then quit, because the game wasn't much fun at that speed). The whole game does and doesn't react slower - the ship can still be pivoted at the same rate, which often saves your butt when there are lots of things coming at you. My most frequent cause of death is also a red ship coming on a diagonal VERY fast and wiping me out before I can react. Under the doubled mode, the game is slow enough that this doesn't happen. So I repeat my challenge: Level 23 with 1280x1024 and standard mode (no command line flags)? We shall see! :-) Jordan P.S. Kim says hello! :)