From owner-freebsd-hackers Tue Oct 28 11:36:52 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id LAA14912 for hackers-outgoing; Tue, 28 Oct 1997 11:36:52 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from server.local.sunyit.edu (A-T34.rh.sunyit.edu [150.156.210.241]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id LAA14903 for ; Tue, 28 Oct 1997 11:36:45 -0800 (PST) (envelope-from perlsta@cs.sunyit.edu) Received: from localhost (perlsta@localhost) by server.local.sunyit.edu (8.8.7/8.8.5) with SMTP id PAA04103 for ; Tue, 28 Oct 1997 15:41:32 -0500 (EST) X-Authentication-Warning: server.local.sunyit.edu: perlsta owned process doing -bs Date: Tue, 28 Oct 1997 15:41:32 -0500 (EST) From: Alfred Perlstein X-Sender: perlsta@server.local.sunyit.edu To: hackers@FreeBSD.org Subject: Re: svgalib? In-Reply-To: <199710281723.JAA02204@rah.star-gate.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-hackers@FreeBSD.org X-Loop: FreeBSD.org Precedence: bulk I know the main idea of freebsd isn't games, but how hard would it be to emulate svgalib using our libvgl? i can't seem to find any documentation on either project, does anyone have any pointers for me? thank you, Alfred On Tue, 28 Oct 1997, Amancio Hasty wrote: > > If we really wanted we could port it however svgalib brings a support > nightmare. What needs to happen is to tie svgalib to the Xfree86 development > in such a way that that low level graphic functions from the XFree86 server > become available as a library. > > If you really want svgalib you can port it. > > Cheers, > Amancio > > >