Date: Mon, 19 Sep 2016 10:55:26 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 212819] [NEW PORT] benchmarks/kjbench: KeyJ's compiler benchmark Message-ID: <bug-212819-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D212819 Bug ID: 212819 Summary: [NEW PORT] benchmarks/kjbench: KeyJ's compiler benchmark Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: freebsd-ports-bugs@FreeBSD.org Reporter: lightside@gmx.com Created attachment 174950 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D174950&action= =3Dedit The benchmarks/kjbench port in shar format KeyJ's compiler benchmark. Benchmark contains some real-world code from KeyJ's demos. He stripped off = all the rendering code, though - all the math is still present, but nothing is submitted to OpenGL. The simulation is run over a varying number of frames (from 500 to 20000) depending on the scene to get a roughly equal run time = for all three tests. The actual speed is then converted into frames per second. 500x Vortex 2 Cube Grid: The cube grid / greetings scene from Vortex 2 [1] has a good mix between integer and single-precision FP arithmetics, together with many memory accesses. 20000x Vortex 2 Magnet Grid: This is "magnet" scene from the end of Vortex 2 [1]. It's not very computationally intensive, but hard to optimize. 5000x 8-Bit Wonderland Flowers: This scene is taken from the exploding flowerleafs in 8-Bit Wonderland [2]. It's pure single-precision FP arithmetic. Use `make help` command to get examples of usage. Reference links: 1. http://www.pouet.net/prod.php?which=3D51220 2. http://www.pouet.net/prod.php?which=3D31657 WWW: http://keyj.emphy.de/compiler-benchmark/ --=20 You are receiving this mail because: You are the assignee for the bug.=
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