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Date:      Sun, 10 Aug 1997 21:33:52 -0700
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        David Nugent <davidn@labs.usn.blaze.net.au>
Cc:        multimedia@FreeBSD.ORG
Subject:   Re: xquake + sound?? 
Message-ID:  <199708110433.VAA11351@rah.star-gate.com>
In-Reply-To: Your message of "Mon, 11 Aug 1997 13:52:47 %2B1000." <E0wxlXD-0000Dg-00@labs.usn.blaze.net.au> 

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Tnks for being brave to play xquake 8)

>From The Desk Of David Nugent :

> and working under FreeBSD? Yeah, I realise the library is a real mess in
> many respects, but it is pretty much a standard for console-based games
> for i386 UNIX and clones. Having conversed with him a couple of times,
> I'm reasonably sure that Dive Kirsch could be convinced to compile a
> FreeBSD native version of squake, or even running the Linux version would
> be cool too. :) I gather we need a few hooks in syscons.
> 

Don't care to support svgalib and it does not require a lot of work
to port . I have done it in the past a couple of times and flat out
refused to release the code.

Since xf86quake has full access to the frame buffer I don't see much
of a need for svgalib. You see svgalib is mostly used to access
the frame buffer.

And I hope that you are enjoying xquake + sound as much as I am
over here.

	Cheers,
	Amancio





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