From owner-freebsd-hackers Tue Oct 28 13:01:07 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id NAA20314 for hackers-outgoing; Tue, 28 Oct 1997 13:01:07 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from time.cdrom.com (root@time.cdrom.com [204.216.27.226]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id NAA20305 for ; Tue, 28 Oct 1997 13:01:04 -0800 (PST) (envelope-from jkh@time.cdrom.com) Received: from time.cdrom.com (jkh@localhost.cdrom.com [127.0.0.1]) by time.cdrom.com (8.8.7/8.6.9) with ESMTP id NAA19777; Tue, 28 Oct 1997 13:00:20 -0800 (PST) To: Alfred Perlstein cc: hackers@FreeBSD.ORG Subject: Re: svgalib? In-reply-to: Your message of "Tue, 28 Oct 1997 15:41:32 EST." Date: Tue, 28 Oct 1997 13:00:20 -0800 Message-ID: <19773.878072420@time.cdrom.com> From: "Jordan K. Hubbard" Sender: owner-freebsd-hackers@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk > I know the main idea of freebsd isn't games, but how hard would it be to > emulate svgalib using our libvgl? It wouldn't be easy. You're welcome to try. :) > i can't seem to find any documentation on either project, does anyone have > any pointers for me? I don't know about Linux's SVGAlib, but I know that everything there is to find about libvgl is in /usr/src/lib/libvgl - that's literally all there is. :) Jordan