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Date:      Mon, 14 Jul 2008 05:48:18 GMT
From:      Alex Kozlov <spam@rm-rf.kiev.ua>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/125590: [patch] games/lordsawar update to 0.0.9
Message-ID:  <200807140548.m6E5mI3Q089228@www.freebsd.org>
Resent-Message-ID: <200807140550.m6E5o32V060648@freefall.freebsd.org>

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>Number:         125590
>Category:       ports
>Synopsis:       [patch] games/lordsawar update to 0.0.9
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          maintainer-update
>Submitter-Id:   current-users
>Arrival-Date:   Mon Jul 14 05:50:03 UTC 2008
>Closed-Date:
>Last-Modified:
>Originator:     Alex Kozlov
>Release:        FreeBSD 6.3
>Organization:
private
>Environment:
>Description:
Update Lords a War to 0.0.9
>How-To-Repeat:

>Fix:


Patch attached with submission follows:

Index: games/lordsawar/files/patch-src_game.cpp
@@ -1,98 +1,10 @@
 Index: src/game.cpp
-@@ -1115,15 +1115,6 @@
- int
- Game::loadHeroTemplates()
- {
--  FILE *fileptr = fopen (File::getMiscFile("heronames").c_str(), "r");
--  char *line = NULL;
--  size_t len = 0;
--  ssize_t read;
--  int retval;
--  int gender;
--  int side;
--  size_t bytesread = 0;
--  char *tmp;
-   const Armysetlist* al = Armysetlist::getInstance();
-   const Army* herotype;
- 
-@@ -1131,51 +1122,41 @@
-   std::vector<const Army*> heroes;
-   Player *p = Playerlist::getInstance()->getNeutral();
-   for (unsigned int j = 0; j < al->getSize(p->getArmyset()); j++)
--    {
-+	{
-       const Army *a = al->getArmy (p->getArmyset(), j);
-       if (a->isHero())
--	heroes.push_back(a);
-+		heroes.push_back(a);
+@@ -1042,7 +1042,7 @@
+     }
+   else
+     {
+-      SDL_Delay(250);
++      //SDL_Delay(250);
      }
-+ 
-+  std::ifstream file(File::getMiscFile("heronames").c_str());
- 
--  if (fileptr == NULL)
--    return -1;
--  while ((read = getline (&line, &len, fileptr)) != -1)
--    {
--      bytesread = 0;
--      retval = sscanf (line, "%d%d%n", &side, &gender, &bytesread);
--      if (retval != 2)
--	{
--	  free (line);
--	  return -2;
--	}
--      while (isspace(line[bytesread]) && line[bytesread] != '\0')
--	bytesread++;
--      tmp = strchr (&line[bytesread], '\n');
--      if (tmp)
--	tmp[0] = '\0';
--      if (strlen (&line[bytesread]) == 0)
--	{
--	  free (line);
--	  return -3;
--	}
--      if (side < 0 || side > (int) MAX_PLAYERS)
--	{
--	  free (line);
--	  return -4;
-+  if (file.good()) {
-+	std::string buffer, name;
-+	int side, gender;
-+
-+	while (std::getline(file, buffer)) {
-+	std::istringstream line(buffer);
-+	if (!(line >> side >> gender >> name))
-+		return -2;
-+
-+	if (side < 0 || side > (int) MAX_PLAYERS)
-+		return -4;
-+
-+	herotype = heroes[rand() % heroes.size()];
-+	Hero *newhero = new Hero (*herotype, "", NULL);
-+
-+	if (gender)
-+		newhero->setGender(Hero::MALE);
-+	else
-+		newhero->setGender(Hero::FEMALE);
-+
-+	newhero->setName (name);
-+    d_herotemplates[side].push_back (newhero);
- 	}
-+  } else
-+		return -1;
- 
--      herotype = heroes[rand() % heroes.size()];
--      Hero *newhero = new Hero (*herotype, "", NULL);
--      if (gender)
--	newhero->setGender(Hero::MALE);
--      else
--	newhero->setGender(Hero::FEMALE);
--      newhero->setName (&line[bytesread]);
--      d_herotemplates[side].push_back (newhero);
--    }
--  if (line)
--    free (line);
--  fclose (fileptr);
-+  file.close();
-   return 0;
  }
  
Index: games/lordsawar/files/patch-src_herotemplates.cpp
@@ -0,0 +1,94 @@
+Index: src/herotemplates.cpp
+@@ -64,15 +64,6 @@
+ 
+ int HeroTemplates::loadHeroTemplates()
+ {
+-  FILE *fileptr = fopen (File::getMiscFile("heronames").c_str(), "r");
+-  char *line = NULL;
+-  size_t len = 0;
+-  ssize_t read;
+-  int retval;
+-  int gender;
+-  int side;
+-  size_t bytesread = 0;
+-  char *tmp;
+   const Armysetlist* al = Armysetlist::getInstance();
+   const Army* herotype;
+ 
+@@ -83,48 +74,37 @@
+     {
+       const Army *a = al->getArmy (p->getArmyset(), j);
+       if (a->isHero())
+-	heroes.push_back(a);
++		heroes.push_back(a);
+     }
++ 
++  std::ifstream file(File::getMiscFile("heronames").c_str());
+ 
+-  if (fileptr == NULL)
+-    return -1;
+-  while ((read = getline (&line, &len, fileptr)) != -1)
+-    {
+-      bytesread = 0;
+-      retval = sscanf (line, "%d%d%n", &side, &gender, &bytesread);
+-      if (retval != 2)
+-	{
+-	  free (line);
+-	  return -2;
+-	}
+-      while (isspace(line[bytesread]) && line[bytesread] != '\0')
+-	bytesread++;
+-      tmp = strchr (&line[bytesread], '\n');
+-      if (tmp)
+-	tmp[0] = '\0';
+-      if (strlen (&line[bytesread]) == 0)
+-	{
+-	  free (line);
+-	  return -3;
+-	}
+-      if (side < 0 || side > (int) MAX_PLAYERS)
+-	{
+-	  free (line);
+-	  return -4;
++  if (file.good()) {
++	std::string buffer, name;
++	int side, gender;
++
++	while (std::getline(file, buffer)) {
++	std::istringstream line(buffer);
++	if (!(line >> side >> gender >> name))
++		return -2;
++
++	if (side < 0 || side > (int) MAX_PLAYERS)
++		return -4;
++
++	herotype = heroes[rand() % heroes.size()];
++	Hero *newhero = new Hero (*herotype, "", NULL);
++
++	if (gender)
++		newhero->setGender(Hero::MALE);
++	else
++		newhero->setGender(Hero::FEMALE);
++
++	newhero->setName (name);
++    d_herotemplates[side].push_back (newhero);
+ 	}
++  } else
++	return -1;
+ 
+-      herotype = heroes[rand() % heroes.size()];
+-      Hero *newhero = new Hero (*herotype, "", NULL, true);
+-      if (gender)
+-	newhero->setGender(Hero::MALE);
+-      else
+-	newhero->setGender(Hero::FEMALE);
+-      newhero->setName (&line[bytesread]);
+-      d_herotemplates[side].push_back (newhero);
+-    }
+-  if (line)
+-    free (line);
+-  fclose (fileptr);
++  file.close();
+   return 0;
+ }
+-        
Index: games/lordsawar/Makefile
@@ -6,15 +6,15 @@
 #
 
 PORTNAME=	lordsawar
-PORTVERSION=	0.0.8
-PORTREVISION=	2
+PORTVERSION=	0.0.9
 CATEGORIES=	games
 MASTER_SITES=	http://lordsawar.com/
 
 MAINTAINER=	spam@rm-rf.kiev.ua
 COMMENT=	A Warlords II clone
 
-LIB_DEPENDS=	glademm-2.4:${PORTSDIR}/devel/libglademm24
+LIB_DEPENDS=	glademm-2.4:${PORTSDIR}/devel/libglademm24 \
+		gnet-2.0:${PORTSDIR}/net/gnet2
 
 USE_GZIP=	yes
 USE_GETTEXT=	yes
Index: games/lordsawar/distinfo
@@ -1,3 +1,3 @@
-MD5 (lordsawar-0.0.8.tar.gz) = dfe83aea8517d9760d9cd8e268efef8d
-SHA256 (lordsawar-0.0.8.tar.gz) = 9786394b856beeee45fcfe0ca74befed573b5b5f201086f8bc73d3d54a3d28e1
-SIZE (lordsawar-0.0.8.tar.gz) = 13340263
+MD5 (lordsawar-0.0.9.tar.gz) = 4e072bce1fe77f61a97c67d766a64c9e
+SHA256 (lordsawar-0.0.9.tar.gz) = d87cf2c5c51dd169757020ffb679ce5f9b7b102fc792daca327c57fefa1f5fdd
+SIZE (lordsawar-0.0.9.tar.gz) = 14364630
Index: games/lordsawar/pkg-plist
@@ -1,7 +1,7 @@
 bin/lordsawar
 bin/lordsawar-army-editor
 bin/lordsawar-editor
-bin/lordsawar_server
+bin/lordsawar-tile-editor
 share/applications/lordsawar.desktop
 %%DATADIR%%/citynames
 %%DATADIR%%/heronames
@@ -103,6 +103,7 @@
 %%DATADIR%%/various/editor/button_1x1.png
 %%DATADIR%%/various/editor/button_2x2.png
 %%DATADIR%%/various/editor/button_3x3.png
+%%DATADIR%%/various/editor/button_6x6.png
 %%DATADIR%%/various/editor/button_castle.png
 %%DATADIR%%/various/editor/button_erase.png
 %%DATADIR%%/various/editor/button_blank.png
@@ -113,8 +114,10 @@
 %%DATADIR%%/various/editor/button_stack.png
 %%DATADIR%%/various/editor/button_bridge.png
 %%DATADIR%%/various/editor/button_port.png
+%%DATADIR%%/various/editor/tilestyles.png
 %%DATADIR%%/various/arrows.png
 %%DATADIR%%/various/waypoints.png
+%%DATADIR%%/various/win.png
 %%DATADIR%%/various/buttons.png
 %%DATADIR%%/various/city_occupied.png
 %%DATADIR%%/various/items.png
@@ -125,15 +128,7 @@
 %%DATADIR%%/various/ruin_1.png
 %%DATADIR%%/various/ruin_2.png
 %%DATADIR%%/various/splash_screen.jpg
-%%DATADIR%%/various/about_screen.jpg
-%%DATADIR%%/various/network_screen.jpg
-%%DATADIR%%/various/stats.png
-%%DATADIR%%/various/win.jpg
-%%DATADIR%%/various/win_mask.png
-%%DATADIR%%/various/freelords.png
 %%DATADIR%%/various/lordsawar_logo.png
-%%DATADIR%%/various/freelords_editor.png
-%%DATADIR%%/various/editor.png
 %%DATADIR%%/various/hero.png
 %%DATADIR%%/various/prodshieldset.png
 %%DATADIR%%/various/smallruinedcity.png
@@ -142,6 +137,7 @@
 %%DATADIR%%/various/smallunexploredstronghold.png
 %%DATADIR%%/various/smallexploredruin.png
 %%DATADIR%%/various/smalltemple.png
+%%DATADIR%%/various/castle_icon.png
 %%DATADIR%%/various/cursors.png
 %%DATADIR%%/various/smallupkeep.png
 %%DATADIR%%/various/smallincome.png
@@ -149,6 +145,9 @@
 %%DATADIR%%/various/smallcity.png
 %%DATADIR%%/various/diplomacy-small.png
 %%DATADIR%%/various/diplomacy-large.png
+%%DATADIR%%/various/parley_offered.png
+%%DATADIR%%/various/parley_refused.png
+%%DATADIR%%/various/tileset_icon.png
 %%DATADIR%%/map/2ndPunic37.map
 %%DATADIR%%/music/back1.ogg
 %%DATADIR%%/music/defeat.ogg
@@ -161,6 +160,7 @@
 %%DATADIR%%/glade/army-gains-level-dialog.glade
 %%DATADIR%%/glade/army-info-window.glade
 %%DATADIR%%/glade/stack-info-window.glade
+%%DATADIR%%/glade/stack-info-dialog.glade
 %%DATADIR%%/glade/buy-production-dialog.glade
 %%DATADIR%%/glade/city-defeated-dialog.glade
 %%DATADIR%%/glade/city-looted-dialog.glade
@@ -173,10 +173,13 @@
 %%DATADIR%%/glade/player-died-dialog.glade
 %%DATADIR%%/glade/game-over-dialog.glade
 %%DATADIR%%/glade/game-preferences-dialog.glade
+%%DATADIR%%/glade/about-dialog.glade
+%%DATADIR%%/glade/game-quit-dialog.glade
 %%DATADIR%%/glade/game-window.glade
 %%DATADIR%%/glade/hero-dialog.glade
 %%DATADIR%%/glade/hero-offer-dialog.glade
 %%DATADIR%%/glade/surrender-dialog.glade
+%%DATADIR%%/glade/surrender-refused-dialog.glade
 %%DATADIR%%/glade/sage-dialog.glade
 %%DATADIR%%/glade/ruin-rewarded-dialog.glade
 %%DATADIR%%/glade/ruin-report-dialog.glade
@@ -211,15 +214,24 @@
 %%DATADIR%%/glade/diplomacy-dialog.glade
 %%DATADIR%%/glade/treachery-dialog.glade
 %%DATADIR%%/glade/editor/main-window.glade
+%%DATADIR%%/glade/editor/tileset-window.glade
 %%DATADIR%%/glade/editor/signpost-dialog.glade
 %%DATADIR%%/glade/editor/temple-dialog.glade
+%%DATADIR%%/glade/editor/reward-dialog.glade
+%%DATADIR%%/glade/editor/reward-list-dialog.glade
 %%DATADIR%%/glade/editor/ruin-dialog.glade
+%%DATADIR%%/glade/editor/select-hidden-ruin-dialog.glade
 %%DATADIR%%/glade/editor/stack-dialog.glade
 %%DATADIR%%/glade/editor/select-army-dialog.glade
 %%DATADIR%%/glade/editor/players-dialog.glade
 %%DATADIR%%/glade/editor/city-dialog.glade
 %%DATADIR%%/glade/editor/map-info-dialog.glade
+%%DATADIR%%/glade/editor/tileset-info-dialog.glade
 %%DATADIR%%/glade/editor/new-map-dialog.glade
+%%DATADIR%%/glade/editor/itemlist-dialog.glade
+%%DATADIR%%/glade/editor/tile-preview-dialog.glade
+%%DATADIR%%/glade/editor/select-item-dialog.glade
+%%DATADIR%%/glade/editor/select-reward-dialog.glade
 %%DATADIR%%/glade/editor/armyset-window.glade
 %%DATADIR%%/glade/editor/armyset-info-dialog.glade
 %%DATADIR%%/shield/default/default.xml


>Release-Note:
>Audit-Trail:
>Unformatted:



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