Date: Mon, 7 Jun 1999 21:19:25 -0400 From: Randall Hopper <aa8vb@ipass.net> To: multimedia@freebsd.org, emulation@freebsd.org Subject: Quake3! - So, where can I frag you :-) Message-ID: <19990607211925.B7273@ipass.net>
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Just got around to trying Quake3 Test after stepping up to 3.2R, and man it is sweet!. Like Ken Krebs said, it just ...works! Kudos and great job everyone that played a part! (3.2-RELEASE, Voodoo1 Canopus Pure3D here) Now, where's the quake server FreeBSD folks hang out on?! It's payback time! :-) Only two strange things I've seen so far, and I don't know if its linux_emul or an inherent problem with q3test. First, sometimes the modifier keys get "stuck". The gun (activated by Ctrl) will be firing madly though I'm not touching the keyboard. Seems that q3test is somehow missing the key break event. I think I saw this with Slide (Alt) as well as head up/down (A/Z), though I'm not sure about the last. Also, when keying in a quake server to start an "Internet Game", hitting the shift key causes a repeat of the previously-typed character. Shift is needed to type a ":" for the quake server (host:port), so I ended up playing a game to get the right host:port in there. E.g. to type: 12.21.16.19:27960 I'd type: 12.21.16.1999<BkSpc><Shft>:27960 <BkSpc> would nuke the last 9, <Shft> would erase the 9 before that (repeating the last keypress), and I'd be good-to-go for the colon. Strange. But those little details aside, this is great fun. I don't think I've enjoyed myself so much in FreeBSD since the Bt848 driver first came out ;-) Randall To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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