From owner-freebsd-hackers Thu Jul 10 06:46:33 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id GAA02757 for hackers-outgoing; Thu, 10 Jul 1997 06:46:33 -0700 (PDT) Received: from server.local.sunyit.edu (A-V25.rh.sunyit.edu [150.156.211.85]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id GAA02751 for ; Thu, 10 Jul 1997 06:46:31 -0700 (PDT) Received: from localhost (brightmn@localhost) by server.local.sunyit.edu (8.8.5/8.8.5) with SMTP id JAA25923; Sun, 22 Jun 1997 09:54:43 GMT Date: Sun, 22 Jun 1997 09:54:43 +0000 (GMT) From: BRiGHTMN To: Stephen Hocking cc: hackers@FreeBSD.ORG Subject: Re: The Linux emulator & weird Linux mmap semantics In-Reply-To: <199707101335.XAA00441@mailbox.uq.edu.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-hackers@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk > I've been messing about with the Linux emulator, to add support for the kinds > of manipulation involving mmaping sound devices that the OSS sound drivers > support. A test program compiled natively works fine, but after hacking away > at the Linux emulator to get it to recognize the various ioctls that OSS > supports (get caps, mmaping, getospace) I am not getting any joy. The linux > app (yes, it is quake if you must know) does not produce any sound, but thinks > that it's doing fine. Has anyone else come across this? someone told me they were able to get sound in quake already (OSS), but i haven't been able to do it. if you are successful that would be great. Alfred Perlstein perlsta@sunyit.edu