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Date:      Tue, 19 Nov 2019 18:50:48 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-gKAQxQyuXr@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #68 from Hannes Hauswedell <h2+fbsdports@fsfe.org> ---
Any news on this issue?

After I finished Pillars Of Eternity 1 with the FMOD-preload, I went ahead =
and
got Pillars Of Eternity 2. Although it seems to be very similar on a techni=
cal
level (also Unity engine), it does not need the FMOD-preload thing to emit
correct sound. However, the game crashes about 30seconds into the first com=
bat,
dumping either

SDLAudioP2.core
or=20
SDLHotplugALSA.core

-- each around 3.3GB big. Using the FMOD-preload thing doesn't change this
behaviour.

Note that the game says the following upon starting:
Preloaded 'libdiscord-rpc.so'
Preloaded 'libAkFlanger.so'
Preloaded 'libAkHarmonizer.so'
Preloaded 'libAkPitchShifter.so'
Preloaded 'libAkSoundEngine.so'
Preloaded 'libAkStereoDelay.so'
Preloaded 'libAkTremolo.so'
Preloaded 'libMcDSP.so'
Preloaded 'libsteam_api.so'
Unable to preload the following plugins:
        ScreenSelector.so
        libSDL2-2.0.so

It seems to load these dynamically and says that it doesn't load SDL2, alth=
ough
the library is available and the crash dumps seem to indicate that it is us=
ing
SDL, as well.

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