From owner-freebsd-current Tue Sep 2 06:24:33 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id GAA05770 for current-outgoing; Tue, 2 Sep 1997 06:24:33 -0700 (PDT) Received: from lsd.relcom.eu.net (ache@lsd.relcom.eu.net [193.124.23.23]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id GAA05764 for ; Tue, 2 Sep 1997 06:24:25 -0700 (PDT) Received: (from ache@localhost) by lsd.relcom.eu.net (8.8.7/8.8.7) id RAA08656; Tue, 2 Sep 1997 17:23:08 +0400 (MSD) Date: Tue, 2 Sep 1997 17:23:02 +0400 (MSD) From: =?KOI8-R?B?4c7E0sXKIP7F0s7P1w==?= X-Sender: ache@lsd.relcom.eu.net To: Eivind Eklund cc: current@FreeBSD.ORG Subject: Re: games uid->gid does too much damage! Who ever got this idea and why? In-Reply-To: <199709021155.NAA20806@bitbox.follo.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-current@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk On Tue, 2 Sep 1997, Eivind Eklund wrote: > I tested that games could run and save/load score-files. No, I didn't > pay notice to the UIDs saved in /var/games - sorry. However, I > actually _did_ test. robots can't write its stats f.e. at all since they install zero robots_roll as beforeinstall target: -rw------- 1 bin games robots_roll -- Andrey A. Chernov http://www.nagual.pp.ru/~ache/