Date: Tue, 21 Sep 1999 10:12:22 +0200 (CEST) From: Marc van Woerkom <van.woerkom@netcologne.de> To: aa8vb@ipass.net Cc: alk@pobox.com, hasty@rah.star-gate.com, van.woerkom@netcologne.de, multimedia@FreeBSD.ORG Subject: Re: tee-ing a sound stream Message-ID: <199909210812.KAA00797@oranje.my.domain> In-Reply-To: <19990919231119.A1295@ipass.net> (message from Randall Hopper on Sun, 19 Sep 1999 23:11:19 -0400) References: <199909190024.RAA29548@rah.star-gate.com> <199909190034.CAA02916@oranje.my.domain> <14308.15475.162264.375285@avalon.east> <19990919231119.A1295@ipass.net>
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> Having a blast over here with hardware accelerated 3D!
Me too. Running something rather simple (compared to most Win32 3d games) like
sproingies -root -count 20
with FreeBSD suddenly became exciting. Strange, eh? :)
> I'll send details and benchmarks off-line when I cook some more
> ports and finish running them.
Yes, please!
What do you use as benchmark? (gears? "pulsar -fps"? glperf?)
There are lots of software (e.g. look on www.opengl.org) that
would be interesting to put into a port.
To prevent several people doing similiar work I want to put a
list online on who fiddles with what. I post a link, when
done.
Regards,
Marc
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