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Date:      Tue, 21 Sep 1999 10:12:22 +0200 (CEST)
From:      Marc van Woerkom <van.woerkom@netcologne.de>
To:        aa8vb@ipass.net
Cc:        alk@pobox.com, hasty@rah.star-gate.com, van.woerkom@netcologne.de, multimedia@FreeBSD.ORG
Subject:   Re: tee-ing a sound stream
Message-ID:  <199909210812.KAA00797@oranje.my.domain>
In-Reply-To: <19990919231119.A1295@ipass.net> (message from Randall Hopper on Sun, 19 Sep 1999 23:11:19 -0400)
References:  <199909190024.RAA29548@rah.star-gate.com> <199909190034.CAA02916@oranje.my.domain> <14308.15475.162264.375285@avalon.east> <19990919231119.A1295@ipass.net>

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> Having a blast over here with hardware accelerated 3D! 

Me too. Running something rather simple (compared to most Win32 3d games) like

    sproingies -root -count 20

with FreeBSD suddenly became exciting. Strange, eh? :)


> I'll send details and benchmarks off-line when I cook some more 
> ports and finish running them.

Yes, please!
What do you use as benchmark? (gears? "pulsar -fps"? glperf?)

There are lots of software (e.g. look on www.opengl.org) that
would be interesting to put into a port. 

To prevent several people doing similiar work I want to put a 
list online on who fiddles with what. I post a link, when
done.


Regards,
Marc
 



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