Date: Sat, 8 Feb 2003 12:40:40 -0600 From: Mike Meyer <mwm-dated-1045161641.f7aba1@mired.org> To: "James Buchanan" <jamesbuch@iprimus.com.au> Cc: "Pierrick Brossin" <pbrossin@swissgeeks.com>, <matrix@altima.net>, <freebsd-questions@FreeBSD.ORG> Subject: Re: Message-ID: <15941.20264.476573.622498@guru.mired.org> In-Reply-To: <001e01c2cf5c$45252bc0$59951ad3@windows> References: <200302072309.AA423166622@altima.net> <00ae01c2cf56$7c461520$1400000a@nitrox> <001e01c2cf5c$45252bc0$59951ad3@windows>
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In <001e01c2cf5c$45252bc0$59951ad3@windows>, James Buchanan <jamesbuch@iprimus.com.au> typed: > For 3D games, C/C++, assembler and (something else, maybe Lisp/Scheme, > since the latest games use AI techniques, and when learning AI > Lisp/Scheme is typically used.) I've been told that Python is a recognized bullet point for games these days. The only LISP feature it's missing is macros, and it's got a syntax that's more palatable to most people, and a very active support community. <mike -- Mike Meyer <mwm@mired.org> http://www.mired.org/consulting.html Independent WWW/Perforce/FreeBSD/Unix consultant, email for more information. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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