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Date:      Sun, 9 Feb 2003 15:20:46 +1100
From:      "James Buchanan" <jamesbuch@iprimus.com.au>
To:        "Mike Meyer" <mwm-dated-1045161641.f7aba1@mired.org>
Cc:        "Pierrick Brossin" <pbrossin@swissgeeks.com>, <matrix@altima.net>, <freebsd-questions@FreeBSD.ORG>
Subject:   Re: 
Message-ID:  <00fe01c2cff2$9f9d0be0$59951ad3@windows>
References:  <200302072309.AA423166622@altima.net><00ae01c2cf56$7c461520$1400000a@nitrox><001e01c2cf5c$45252bc0$59951ad3@windows> <15941.20264.476573.622498@guru.mired.org>

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> I've been told that Python is a recognized bullet point for games
> these days. The only LISP feature it's missing is macros, and it's
got
> a syntax that's more palatable to most people, and a very active
> support community.

That's true, and probably the argument of python being interpreted
doesn't hold too much on gaming hardware anyway.  It wouldn't hurt at
all to add Python there.  But of course a lot of previous work done in
awful languages like Lisp should be read and comprehended to stay at
the forefront of the discipline.  Personally, I hate Lisp. ('Eeuuchhh)
Ugly munterfrucker code if you ask me. ;-)


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