Date: Sat, 11 May 2013 12:07:37 +0000 (UTC) From: Alexey Dokuchaev <danfe@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r317867 - head/games/tremulous Message-ID: <201305111207.r4BC7biZ070355@svn.freebsd.org>
next in thread | raw e-mail | index | archive | help
Author: danfe Date: Sat May 11 12:07:37 2013 New Revision: 317867 URL: http://svnweb.freebsd.org/changeset/ports/317867 Log: - Improve OPTIONS handling; sort things around the Makefile a bit - Reformat port description so the right edge is not that ragged (fmt -w 77) - Relinquish to the pool; port is stable enough to fly solo Modified: head/games/tremulous/Makefile head/games/tremulous/pkg-descr Modified: head/games/tremulous/Makefile ============================================================================== --- head/games/tremulous/Makefile Sat May 11 12:03:02 2013 (r317866) +++ head/games/tremulous/Makefile Sat May 11 12:07:37 2013 (r317867) @@ -7,7 +7,7 @@ PORTREVISION= 9 CATEGORIES= games MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTVERSION:R} -MAINTAINER= danfe@FreeBSD.org +MAINTAINER= ports@FreeBSD.org COMMENT= Free FPS game featuring two opposing teams: humans and aliens LICENSE= GPLv2 @@ -19,12 +19,15 @@ MAKE_ENV= DEFAULT_BASEDIR="${DATADIR}" P WRKSRC= ${WRKDIR}/${PORTNAME} BUILD_WRKSRC= ${WRKSRC}/${DISTNAME}-src -OPTIONS_DEFINE= GAMELIBS MASTER_SERVER OPENAL OPENAL_DLOPEN \ - OPTIMIZED_CFLAGS SDL_AUDIO SDL_VIDEO VORBIS -OPTIONS_MULTI= TYPE -OPTIONS_MULTI_TYPE= CLIENT DEDICATED SMP_CLIENT +VM_ARCHS= amd64 i386 + +OPTIONS_DEFINE= GAMELIBS OPENAL OPENAL_DLOPEN OPTIMIZED_CFLAGS \ + SDL_AUDIO SDL_VIDEO VORBIS +OPTIONS_MULTI= FLAVOR +OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT MASTER_SERVER OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT +FLAVOR_DESC= Clients and servers CLIENT_DESC= Build client GAMELIBS_DESC= Force building game libraries DEDICATED_DESC= Build dedicated server @@ -34,8 +37,6 @@ SDL_AUDIO_DESC= Use SDL for audio SDL_VIDEO_DESC= Use SDL for video SMP_CLIENT_DESC= Build SMP (threaded) client -VM_ARCHS= amd64 i386 - .include <bsd.port.options.mk> .for arch in ${ARCH} Modified: head/games/tremulous/pkg-descr ============================================================================== --- head/games/tremulous/pkg-descr Sat May 11 12:03:02 2013 (r317866) +++ head/games/tremulous/pkg-descr Sat May 11 12:07:37 2013 (r317867) @@ -1,21 +1,21 @@ Tremulous is a free, open source game that blends a team based FPS with -elements of an RTS. Players can choose from 2 unique races, aliens and humans. -Players on both teams are able to build working structures in-game like an -RTS. These structures provide many functions, the most important being -spawning. The designated builders must ensure there are spawn structures or -other players will not be able to rejoin the game after death. Other -structures provide automated base defense (to some degree), healing functions -and much more... +elements of an RTS. Players can choose from 2 unique races: aliens and +humans. Players on both teams are able to build working structures in-game +like an RTS. These structures provide many functions, the most important +being spawning. The designated builders must ensure there are spawn +structures or other players will not be able to rejoin the game after death. +Other structures provide automated base defense (to some degree), healing +functions, and much more. -Player advancement is different depending on which team you are on. As a -human, players are rewarded with credits for each alien kill. These credits -may be used to purchase new weapons and upgrades from the "Armoury". The alien -team advances quite differently. Upon killing a human foe, the alien is able -to evolve into a new class. The more kills gained the more powerful the -classes available. +Player advancement is different depending on which team you are on. As a +human, players are rewarded with credits for each alien kill. These credits +may be used to purchase new weapons and upgrades from the "Armoury". The +alien team advances quite differently. Upon killing a human foe, the alien +is able to evolve into a new class. The more kills gained the more powerful +the classes available. -The overall objective behind Tremulous is to eliminate the opposing team. This -is achieved by not only killing the opposing players but also removing their -ability to respawn by destroying their spawn structures. +The overall objective behind Tremulous is to eliminate the opposing team. +This is achieved by not only killing the opposing players but also removing +their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?201305111207.r4BC7biZ070355>