Date: Thu, 24 Jul 2014 16:08:40 +0000 (UTC) From: Adam Weinberger <adamw@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r362816 - in head/games/libdungeonmaker: . files Message-ID: <201407241608.s6OG8eAM018543@svn.freebsd.org>
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Author: adamw Date: Thu Jul 24 16:08:39 2014 New Revision: 362816 URL: http://svnweb.freebsd.org/changeset/ports/362816 QAT: https://qat.redports.org/buildarchive/r362816/ Log: include stdlib.h for rand(3) to fix build. While here, remove the profiled lib from the plist. Its creation is changes with NO_PROFILE in src.conf, and it's pretty unnecessary, so I'm removing it from the plist altogether for simplicity. Added: head/games/libdungeonmaker/files/patch-DungeonMaker.h (contents, props changed) Modified: head/games/libdungeonmaker/Makefile head/games/libdungeonmaker/pkg-plist Modified: head/games/libdungeonmaker/Makefile ============================================================================== --- head/games/libdungeonmaker/Makefile Thu Jul 24 16:06:52 2014 (r362815) +++ head/games/libdungeonmaker/Makefile Thu Jul 24 16:08:39 2014 (r362816) @@ -22,7 +22,6 @@ do-install: ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.a ${STAGEDIR}${PREFIX}/lib ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so ${STAGEDIR}${PREFIX}/lib ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so.2 ${STAGEDIR}${PREFIX}/lib - ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker_p.a ${STAGEDIR}${PREFIX}/lib ${INSTALL} ${WRKSRC}/DungeonMaker.h ${STAGEDIR}${PREFIX}/include @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/DM2_Manual/* ${STAGEDIR}${DOCSDIR} Added: head/games/libdungeonmaker/files/patch-DungeonMaker.h ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/libdungeonmaker/files/patch-DungeonMaker.h Thu Jul 24 16:08:39 2014 (r362816) @@ -0,0 +1,10 @@ +--- DungeonMaker.h.orig 2014-07-24 11:55:26.000000000 -0400 ++++ DungeonMaker.h 2014-07-24 11:55:51.000000000 -0400 +@@ -22,6 +22,7 @@ + #include <list> + #include <string> + #include <assert.h> ++#include <stdlib.h> + + ///* ATTENTION: In this version, the method DungeonMaker:: PutPlonkOnMap() puts MOBs and treasure on the map literally, by changing the SquareData of the Map square where the stuff goes. This is just for demonstration purposes to make it easier to show stuff without having an engine for rendering objects. If you use the DungeonMaker in your own program, you must refrain from calling this function, and instead write your own function that puts stuff on the map as objects and leaves the MapData as it is. + Modified: head/games/libdungeonmaker/pkg-plist ============================================================================== --- head/games/libdungeonmaker/pkg-plist Thu Jul 24 16:06:52 2014 (r362815) +++ head/games/libdungeonmaker/pkg-plist Thu Jul 24 16:08:39 2014 (r362816) @@ -2,7 +2,6 @@ include/DungeonMaker.h lib/libdungeonmaker.a lib/libdungeonmaker.so lib/libdungeonmaker.so.2 -lib/libdungeonmaker_p.a %%PORTDOCS%%%%DOCSDIR%%/Contents.gif %%PORTDOCS%%%%DOCSDIR%%/Next.gif %%PORTDOCS%%%%DOCSDIR%%/Prev.gif
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