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Date:      Fri, 21 Dec 2007 16:11:26 +0800
From:      David Xu <davidxu@FreeBSD.org>
To:        Ariff Abdullah <ariff@FreeBSD.org>
Cc:        deischen@FreeBSD.org, Kuteynikov Dmitriy <kuteynikov@gmail.com>, freebsd-threads@FreeBSD.org
Subject:   Re: threads/118910: Multithreading problem
Message-ID:  <476B752E.8030101@freebsd.org>
In-Reply-To: <20071221155123.53f593a2.ariff@FreeBSD.org>
References:  <200712210700.lBL707MZ002071@freefall.freebsd.org>	<Pine.GSO.4.64.0712210228030.20251@sea.ntplx.net>	<476B6E35.508@freebsd.org> <20071221155123.53f593a2.ariff@FreeBSD.org>

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Ariff Abdullah wrote:
> On Fri, 21 Dec 2007 15:41:41 +0800
> David Xu <davidxu@FreeBSD.org> wrote:
>> Daniel Eischen wrote:
>>> On Fri, 21 Dec 2007, David Xu wrote:
>>>
>>>> The kernel condition variable implementation is problematic, a
>>>> thread sleeping on a condition variable does not raise its
>>> priority > to some I/O priority, but most code will raise thread's
>>> priority to some > level with msleep(). The code in sound driver
>>> use lots of cv_broadcast > call(), it does not raise thread
>>> priority, this causes the music player > does not have more chances
>>> to do I/O while other I/O bound applications > will have.
> The critical that require raising the priority are using
> cv_broadcastpri(), not cv_broadcast(). See sys/dev/sound/pcm/channel.h
> .

I know there is cv_broadcastpri, but I still think code in kernel should
run first. :-)

> 
> With all due respect, the original poster issue are more to fluxbox
> non-opaque window dragging implementation which require locking the
> entire X server through XGrab/UngrabServer(), which in turns
> preventing other client windows to update their own gui, blocking the
> entire client operation. It has little or nothing to do with
> threading.
> 
> Kuteynikov, go to fluxbox menu, and enable
> "Opaque Window Moving/Dragging/Resizing" (or whatever it is).
> 

OK.

> 
> --
> Ariff Abdullah
> FreeBSD
> 
> ... Recording in stereo is obviously too advanced
>     and confusing for us idiot ***** users :P ........




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