From owner-freebsd-current Tue Sep 2 08:00:38 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id IAA10271 for current-outgoing; Tue, 2 Sep 1997 08:00:38 -0700 (PDT) Received: from lsd.relcom.eu.net (ache@lsd.relcom.eu.net [193.124.23.23]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id IAA10257 for ; Tue, 2 Sep 1997 08:00:33 -0700 (PDT) Received: (from ache@localhost) by lsd.relcom.eu.net (8.8.7/8.8.7) id SAA15169; Tue, 2 Sep 1997 19:00:00 +0400 (MSD) Date: Tue, 2 Sep 1997 18:59:51 +0400 (MSD) From: =?KOI8-R?B?4c7E0sXKIP7F0s7P1w==?= X-Sender: ache@lsd.relcom.eu.net To: Eivind Eklund cc: current@FreeBSD.ORG Subject: Re: games uid->gid does too much damage! Who ever got this idea and why? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-current@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk An addition to patches you work now: /usr/games/cfscores and /usr/games/snscore should be moved out of DM (remove HIDEGAME since they are not a games). It assumes that score files itself remains public-readable, of course. BTW, better way to be protected is not make binary setuid/gid at all if possible, more better then revoke setuid/gid early at startup since worms can be found in startup code. Bloating non setuid/gid binary with revoke code is not needed and not helps for startup worms in any case. -- Andrey A. Chernov http://www.nagual.pp.ru/~ache/