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Date:      Wed, 23 Apr 2014 01:06:19 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r351898 - head/emulators/higan
Message-ID:  <201404230106.s3N16JFs032503@svn.freebsd.org>

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Author: amdmi3
Date: Wed Apr 23 01:06:19 2014
New Revision: 351898
URL: http://svnweb.freebsd.org/changeset/ports/351898
QAT: https://qat.redports.org/buildarchive/r351898/

Log:
  - Fix path to data directory
  - While here, don't remove mtree directory
  
  PR:		188834
  Submitted by:	Naram Qashat <cyberbotx@cyberbotx.com> (maintainer)
  MFH:		2014Q2

Modified:
  head/emulators/higan/Makefile
  head/emulators/higan/pkg-plist

Modified: head/emulators/higan/Makefile
==============================================================================
--- head/emulators/higan/Makefile	Wed Apr 23 01:04:24 2014	(r351897)
+++ head/emulators/higan/Makefile	Wed Apr 23 01:06:19 2014	(r351898)
@@ -3,6 +3,7 @@
 
 PORTNAME=	higan
 PORTVERSION=	0.94
+PORTREVISION=	1
 CATEGORIES=	emulators
 MASTER_SITES=	http://byuu.org/files/ \
 		http://www.cyberbotx.com/higan/
@@ -115,7 +116,7 @@ post-patch:
 		-e 's|%%AUDIO%%|${AUDIO_DRIVER}|' \
 		-e 's|%%INPUT%%|${INPUT_DRIVER}|' \
 		${WRKSRC}/target-ethos/Makefile
-	${REINPLACE_CMD} -e 's|/usr/share/|${PREFIX}/|' \
+	${REINPLACE_CMD} -e 's|/usr/share/|${PREFIX}/share/|' \
 		${WRKSRC}/nall/string/platform.hpp
 .if ${PORT_OPTIONS:MDEBUG}
 	${REINPLACE_CMD} -e 's|-O3|-g|g' \

Modified: head/emulators/higan/pkg-plist
==============================================================================
--- head/emulators/higan/pkg-plist	Wed Apr 23 01:04:24 2014	(r351897)
+++ head/emulators/higan/pkg-plist	Wed Apr 23 01:06:19 2014	(r351898)
@@ -17,7 +17,6 @@ share/applications/higan.desktop
 %%DATADIR%%/shaders/Scanline.shader/manifest.bml
 %%DATADIR%%/shaders/Scanline.shader/scanline.fs
 share/pixmaps/higan.png
-@dirrmtry share/pixmaps
 @dirrm %%DATADIR%%/shaders/Scanline.shader
 @dirrm %%DATADIR%%/shaders/Edge Detection.shader
 @dirrm %%DATADIR%%/shaders/Curvature.shader



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