Date: Tue, 06 Apr 2010 14:27:49 -0500 From: Nathan Whitehorn <nwhitehorn@freebsd.org> To: Justin Hibbits <jrh29@alumni.cwru.edu> Cc: FreeBSD PowerPC ML <freebsd-ppc@freebsd.org> Subject: Re: ppc64 snapshot Message-ID: <4BBB8B35.6010303@freebsd.org> In-Reply-To: <k2vfd9cd3451004061219qcad35f53ocb2ed3b45ddab263@mail.gmail.com> References: <g2kfd9cd3451004041522pec1d3740l7e3551284b619b5@mail.gmail.com> <4BBB6DC0.3030808@freebsd.org> <k2vfd9cd3451004061219qcad35f53ocb2ed3b45ddab263@mail.gmail.com>
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Justin Hibbits wrote: > On Tue, Apr 6, 2010 at 1:22 PM, Nathan Whitehorn > <nwhitehorn@freebsd.org <mailto:nwhitehorn@freebsd.org>> wrote: > > Justin Hibbits wrote: > > I just got my hands on a dual-core G5 (Late 2005), and want to > throw > -CURRENT on it. Is there a snapshot available with the recent > ppc64 changes > that I could test out? > > - Justin > _______________________________________________ > freebsd-ppc@freebsd.org <mailto:freebsd-ppc@freebsd.org> > mailing list > http://lists.freebsd.org/mailman/listinfo/freebsd-ppc > To unsubscribe, send any mail to > "freebsd-ppc-unsubscribe@freebsd.org > <mailto:freebsd-ppc-unsubscribe@freebsd.org>" > > > I just finished implementing the last missing feature in the > 64-bit PowerPC port, and there are no more 64-bit-specific bugs > that I know about. Once M. Warner Losh's build system changes are > in the tree, I will submit a final patch set for review, and merge > it to head, but the port should be completely usable at this point. > > System Compatibility: > - Apple G5 machines > > Caveats: > - Do not run ofwdump on an SMP system, as it can cause hangs (also > a 32-bit bug) > - Many ports (e.g. X and GTK) need patches not currently in the > ports tree to compile, since this is a new platform > > Instructions: > svn co http://svn.freebsd.org/base/projects/ppc64 > cd ppc64 > make buildworld buildkernel installkernel installworld > distribution DESTDIR=/path/to/installation TARGET_ARCH=powerpc64 > > I would appreciate any feedback or tests, as well as testing on > 32-bit Book-E systems to make sure I did not break anything. Many > thanks to Andreas Tobler for his tireless testing efforts during > development of this port. > -Nathan > > > This is awesome. I'm building it now to test (at least what I can, > without the U4 attachment). You might want to svn up. My last IFC accidentally pulled in a work-in-progress bit of the Playstation 3 loader, which broke the build. That is fixed now. > Will those ports build and work correctly if built as ppc32, rather > than ppc64? I don't know about the X server, but everything else should. The patch to the X server, however, is just to edit Makefile and have it apply the same hacks it already applies on PPC32 for PPC64. In general, the same caveats apply to 32-bit compatibility on PPC as on amd64. The compatibility on PPC is actually a little better (cc -m32 works), but things are similar beyond that. -Nathan
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