Date: Fri, 8 Feb 2013 18:49:09 +0000 (UTC) From: Steven Kreuzer <skreuzer@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r311948 - in head/games/robotfindskitten: . files Message-ID: <201302081849.r18In9vA000539@svn.freebsd.org>
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Author: skreuzer Date: Fri Feb 8 18:49:08 2013 New Revision: 311948 URL: http://svnweb.freebsd.org/changeset/ports/311948 Log: Install additional Non Kitten Items by default Add MegaHyperDeath as a compile time option Added: head/games/robotfindskitten/files/extrapatch-megahyperdeath (contents, props changed) head/games/robotfindskitten/files/freebsd.nki.in (contents, props changed) head/games/robotfindskitten/files/nethack.nki.in (contents, props changed) Modified: head/games/robotfindskitten/Makefile head/games/robotfindskitten/pkg-plist Modified: head/games/robotfindskitten/Makefile ============================================================================== --- head/games/robotfindskitten/Makefile Fri Feb 8 18:39:20 2013 (r311947) +++ head/games/robotfindskitten/Makefile Fri Feb 8 18:49:08 2013 (r311948) @@ -3,6 +3,7 @@ PORTNAME= robotfindskitten PORTVERSION= 2.7182818.701 +PORTREVISION= 1 PORTEPOCH= 1 CATEGORIES= games MASTER_SITES= http://robotfindskitten.org/download/POSIX/ @@ -15,8 +16,28 @@ LICENSE_FILE= ${WRKSRC}/COPYING GNU_CONFIGURE= YES +OPTIONS_DEFINE= EXTRANKI MEGAHYPERDEATH + +EXTRANKI_DESC= Install additional Non Kitten Items +MEGAHYPERDEATH_DESC= Add the possibility of MEGA. HYPER. DEATH! + +OPTIONS_DEFAULT= EXTRANKI + MAN6= robotfindskitten.6 +.include <bsd.port.options.mk> + +.if ${PORT_OPTIONS:MEXTRANKI} +SUB_FILES= freebsd.nki nethack.nki +PLIST_SUB+= EXTRANKI="" +.else +PLIST_SUB+= EXTRANKI="@comment " +.endif + +.if ${PORT_OPTIONS:MMEGAHYPERDEATH} +EXTRA_PATCHES+= ${FILESDIR}/extrapatch-megahyperdeath +.endif + post-patch: @${REINPLACE_CMD} -e 's,/usr/share/games/robotfindskitten,${DATADIR},' \ ${WRKSRC}/doc/robotfindskitten.6 @@ -27,4 +48,10 @@ do-install: ${INSTALL_DATA} ${WRKSRC}/nki/vanilla.nki ${DATADIR} ${INSTALL_MAN} ${WRKSRC}/doc/robotfindskitten.6 ${MANPREFIX}/man/man6 +.if ${PORT_OPTIONS:MEXTRANKI} +.for NKI in ${SUB_FILES} + ${INSTALL_DATA} ${WRKDIR}/${NKI} ${DATADIR} +.endfor +.endif + .include <bsd.port.mk> Added: head/games/robotfindskitten/files/extrapatch-megahyperdeath ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/robotfindskitten/files/extrapatch-megahyperdeath Fri Feb 8 18:49:08 2013 (r311948) @@ -0,0 +1,59 @@ +--- src/robotfindskitten.c.orig 2012-11-27 07:41:21.000000000 +0000 ++++ src/robotfindskitten.c 2013-02-07 14:44:42.000000000 +0000 +@@ -119,6 +119,9 @@ + #define KITTEN 1 + #define BOGUS 2 + ++/* Finish him! */ ++#define FATALITIES (sizeof fatalities / sizeof (char*)) ++ + typedef struct { + int x; + int y; +@@ -139,6 +142,17 @@ + char **messages; + } game_state; + ++static char* fatalities[] = ++{ ++ "Kitten jumps out of nowhere, pulls out a switchblade, and stabs you.", ++ "Bruce Willis swears at you, pulls out a Zippo(TM), and lights you on fire.", ++ "Your Robot armor is no match against your opponent's +2 Kitten.", ++ "Terrorists have planted a dirty bomb inside kitten! Run for your life!", ++ "You have come to the end of this Choose Your Own Adventure.", ++ "Mario Balotelli has ripped the still-beating heart out of this zen simulation.", ++ "Your generation has no attention span anymore, so you get bored and leave." ++}; ++ + /* global state */ + static game_state state; + +@@ -547,6 +561,8 @@ + "Robot must touch items to determine if they are kitten or not. The game\n"\ + "ends when robotfindskitten. Alternatively, you may end the game by hitting\n" + "the q key or a good old-fashioned Ctrl-C.\n\n"\ ++"This version contains MegaHyperDeath(TM) technology. Every time you find\n"\ ++"something that is not kitten, you have a 1 in 10 chance of dying.\n\n"\ + "See the documentation for more information.\n\n"\ + "Press any key to start.\n" + ); +@@ -710,8 +726,17 @@ + /* nothing happened */ + break; + case BKITTEN: +- play_animation ( fromright ); +- finish ( 0 ); ++ if ((rand() % 10) == 0) { /*RFK is boring, let's add explosions!*/ ++ move ( 0, 0 ); ++ addstr ( fatalities[rand() % FATALITIES] ); ++ move ( 1, 0 ); ++ addstr("You are dead. Sorry it didn't work out. Please insert $0.25 to continue."); ++ refresh(); ++ finish ( 0 ); ++ } else { ++ play_animation ( fromright ); ++ finish ( 0 ); ++ } + break; + case BBOGUS: + message ( state.messages[bnum] ); Added: head/games/robotfindskitten/files/freebsd.nki.in ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/robotfindskitten/files/freebsd.nki.in Fri Feb 8 18:49:08 2013 (r311948) @@ -0,0 +1,13 @@ +It's a red bikeshed +It's a orange bikeshed +It's a yellow bikeshed +It's a green bikeshed +It's a blue bikeshed +It's an indigo bikeshed +It's a violet bikeshed +It's a purple bikeshed +It's a black bikeshed +It's a white bikeshed +die_you_gravy_sucking_pigdog +Don't expect fairings +EDOOFUS Added: head/games/robotfindskitten/files/nethack.nki.in ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/robotfindskitten/files/nethack.nki.in Fri Feb 8 18:49:08 2013 (r311948) @@ -0,0 +1,722 @@ +A blindfold can be very useful if you're telepathic. +A candelabrum affixed with seven candles shows the way with a magical light. +A crystal plate mail will not rust. +A katana might slice a worm in two. +A magic vomit pump could be useful for gourmands. +A nymph knows how to unlock chains. +A potion of blindness lets you see invisible things. +A priest can get the gods to listen easily. +A priestess and a virgin you might be, but that unicorn won't care. +A ring of conflict is a bad thing if there is a nurse in the room. +A short sword is not as good as a long sword. +A succubus will go farther than a nymph. +Acid blobs should be attacked bare-handed. +Affairs with nymphs are often very expensive. +Afraid of nymphs? Wear a ring of adornment. +Afraid of your valuables being stolen? Carry more junk! +Always be aware of the phase of the moon! +Always sweep the floor before engraving important messages. +Amulets are hard to make. Even for a wand of wishing. +An elven cloak protects against magic. +An umber hulk can be a confusing sight. +Asking about monsters may be very useful. +Attack long worms from the rear -- that is so much safer! +Attacking an eel where there is none is usually a fatal mistake! +Bandaging wounds helps keep up appearances. +Bashing monsters with a bow is not such a good idea. +Be careful! The Wizard may plan an ambush! +Be nice to a nurse: Put away your weapon and take off your clothes. +Being digested is a painfully slow process. +Blank scrolls make more interesting reading. +Blind? Catch a floating eye! +Booksellers never read scrolls; they might get carried away. +Concise conquest: Control, confuse, conjure, condemn. +Conserve energy, turn off the lights. +Dilithium crystals are rare indeed. +Dogs are attracted by the smell of tripe. +Dogs are superstitious; they never step on cursed items. +Dogs of ghosts aren't angry, just hungry. +Don't forget! Large dogs are MUCH harder to kill than little dogs. +Don't mess with shopkeepers, or you'll get the Guild after you. +Dragons never whip their children; they wouldn't feel it! +Eat your carrots. They're good for your eyes. +Eating a freezing sphere is like eating a yeti. +Eating a killer bee is like eating a scorpion. +Eating a tengu is like eating a nymph. +Eating a wraith is a rewarding experience! +Eating unpaid leprechauns may be advantageous. +Elbereth has quite a reputation around these parts. +Elf has extra speed. +Elf corpses are incompatible with the sandman, and at times the gods as well. +Elven cloaks cannot rust. +Even evil players have a guardian angel. +Ever fought with an enchanted tooth? +Ever tried reading while confused? +Ever tried to put a troll into a large box? +Ever wondered why one would want to dip something in a potion? +Expensive cameras have penetrating flash lights. +Extra staircases lead to extra levels. +Fiery letters might deter monsters. +For a good time engrave `Elbereth'. +Gems are too precious to be thrown away carelessly. +Getting hungry? Stop wearing rings! +Getting too warm? Take off that Amulet of Yendor and stay away from the exit! +Gods expect the best from their priesthood. +Gods look down their noses at demigods. +Guy Montag keeps his scrolls in a bag. +Handle your flasks carefully -- there might be a ghost inside! +Holy water has many uses. +Hunger is a confusing experience for a dog! +I once knew a hacker who ate too fast and choked to death. +I smell a maze of twisty little passages. +I wish I never wished a wand of wishing. (Wishful thinking.) +I wouldn't advise playing catch with a giant. +I'm watching you. -- The Wizard of Yendor +Ice boxes keep your food fresh. +If you are being punished, it's done with a deadly weapon. +If you kill the Wizard, you get promoted to demi-god. +If you need a wand of digging, kindly ask the minotaur. +If you want to hit, use a dagger. +If you want to rob a shop, train your dog. +If you're lost, try buying a map next time you're in a shop. +Inside a shop you better take a look at the price tags before buying anything. +It is bad manners to use a wand in a shop. +It is dangerous to visit a graveyard at midnight. +It is not always a good idea to whistle for your dog. +It is rumored that the Wizard has hired some help. +It might be a good idea to offer the unicorn a ruby. +It would be peculiarly sad were your dog turned to stone. +Keep your armors away from rust. +Keep your weaponry away from acids. +Kill a unicorn of your color and you kill your luck. +Leather is waterproof. Ever see a cow with an umbrella? +Leprechauns are the most skilled cutpurses in this dungeon. +Lizard corpses protect against cockatrices. +Money lost, little lost; honor lost, much lost; pluck lost, all lost. +Most monsters can't swim. +Music hath charms to affect the stubborn drawbridge. +Music hath charms to soothe the savage beast. +Never attack a guard. +Never ride a long worm. +Never use your best weapon to engrave a curse. +No easy fighting with a heavy load! +Nurses are trained to touch naked persons: they don't harm them. +Nymphs can unlink more than your chain mail. +Once your little dog will be a big dog, and you will be proud of it. +Opening a tin is difficult, especially when you attempt it bare handed! +Orcs and killer bees share their lifestyle. +Orcs do not procreate in dark rooms. +Plain nymphs are harmless. +Playing AD&D may be helpful. +Playing Gauntlet might be enlightening in some situations. +Playing billiards pays when you are in a shop. +Polymorphing a shopkeeper might make you safer. +Polymorphing your dog probably makes you safer. +Potions don't usually mix, but sometimes... +Psst! It's done with mirrors! +Put on a ring of teleportation: it will take you away from onslaught. +Rays aren't boomerangs, of course, but still... +Read the manual before entering the cave -- you might get killed otherwise. +Reading Herbert might be enlightening in one case. +Reading Tolkien might help you. +Reading scrolls after drinking booze can give confusing results. +Rust monsters love water. There are potions they hate, however. +Sacks protect contents from temperatures up to 452 degrees fahrenheit. +Scrolls fading? It's not the heat, it's the humidity. +Shopkeepers accept credit cards, as long as you pay cash. +Shopkeepers can spot a tourist a mile away with those Hawaiian shirts. +Shopkeepers can't tell identical twins apart. +Shopkeepers don't read, so what use is engraving in a shop? +Shopkeepers have incredible patience. +Shopkeepers might raise their prices for tourists. +Shopkeepers value money more than revenge. +Some monsters can be tamed. I once saw a hacker with a tame dragon! +Someone once said that what goes up < might come down >. +Someone's been spiking the pits! +Sometimes monsters are more likely to fight each other than attack you. +Spinach, carrot, and a melon -- a meal fit for a nurse! +Tainted meat is even more sickening than poison! +Telepathy is just a trick: once you know how to do it, it's easy. +The darker the warning, the more dire the danger. +The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. +The Wizard finds death to be quite an experience. +The best equipment for your work is, of course, the most expensive. +The gods don't appreciate pesky priesthood. +The magic marker is mightier than the sword. +The moon is not the only heavenly body to influence this game. +The orc swings his orcish broadsword named Elfrist at you. You die... +The secret of wands of Nothing Happens: try again! +There has always been something mystical about mirrors. +There is a Mastermind deep in the dungeon. +There is a big treasure hidden in the zoo! +There is more magic in this cave than meets the eye. +There is no harm in praising a large dog. +There is nothing like eating a mimic. +They say a gelatinous cube can paralyze you... +They say that Juiblex is afraid of a wand of digging. +They say that Medusa would like to put you on a pedestal. +They say that Vlad lives!!! ... in the mazes. +They say that `Elbereth' is often written about. +They say that a bag of holding can't hold everything. +They say that a blessed tin of quasit meat is a quick meal. +They say that a cat avoids traps. +They say that a cave spider will occasionally eat cave spider eggs. +They say that a clever wizard can have stats: 18/** 24 18 24 24 24. +They say that a clove of garlic makes a good talisman if handled right. +They say that a cursed scroll of teleportation could land you in trouble. +They say that a diamond is another kind of luck stone. +They say that a dog can be trained to fetch objects. +They say that a gelatinous cube makes a healthy breakfast. +They say that a giant gets strong by eating right, try it! +They say that a grid bug won't hit you when you cross it. +They say that a lembas wafer is a very light snack. +They say that a loadstone has a strange attraction and is not bad luck. +They say that a lock pick by any other name is still a lock pick. +They say that a lucky amulet will block poisoned arrows. +They say that a mirror will freeze a floating eye but you can still see it. +They say that a neutral character would get either Fire or Frost Brand. +They say that a polymorph trap is magic and magic protection prevents it. +They say that a potion of healing can cancel a potion of sickness. +They say that a potion of monster detection sometimes works both ways. +They say that a sink looks different from high above the floor. +They say that a summoned demon could improve your game. +They say that a tin of wraith meat is a rare dining experience. +They say that a unicorn might bring you luck. +They say that a wand of cancellation is like a wand of polymorph. +They say that a wand of locking can close more than just doors. +They say that a wand of polymorph can change your game. +They say that a wizard is even more powerful the second time around. +They say that a xorn knows of no obstacles when pursuing you. +They say that abusing a credit card could shock you sooner or later. +They say that amulets, like most things, can be deadly or life saving. +They say that an altar can identify blessings. +They say that an ooze will bite your boots and a rockmole will eat them. +They say that an unlucky hacker was once killed by an exploding tin. +They say that antique dealers are always interested in precious stones. +They say that bandaging one's wounds helps to keep up one's appearance. +They say that booze can be diluted but not cancelled. +They say that by listening carefully, you can hear a secret door! +They say that carrots and carrot juice may improve your vision. +They say that cave spiders are not considered expensive health food. +They say that demigods must leave behind their prized earthly possessions. +They say that disturbing a djinni can be a costly mistake. +They say that dragon scales can be quite enchanting. +They say that dropping coins into a fountain will not grant you a wish. +They say that dwarves lawfully mind their own business. +They say that eating a bat corpse will make you batty, for awhile. +They say that eating a cram ration is a smart move. +They say that eating blue jelly is cool if you don't fight the feeling. +They say that escaping a dungeon is only the beginning of the end. +They say that feeling an unexpected draft of air is sort of a breakthrough. +They say that finding a cursed gray stone is always bad luck. +They say that gaining a level is an experience that can raise your sights. +They say that garter snake meat rarely tastes good but it's still healthy. +They say that gauntlets of dexterity have a hidden enchanted touch. +They say that going to heaven is just another way of escaping the dungeon. +They say that golden nagas are law-abiding denizens as long as you are too. +They say that gremlins can make you feel cooler than you are now. +They say that grid bugs only exist in a strictly Cartesian sense. +They say that hackers often feel jumpy about eating nymphs. +They say that having polymorph control won't shock you. +They say that if it's hard getting your food down another bite could kill. +They say that if you don't wear glasses why bother with carrots? +They say that if you notice a loose board beneath you, don't step on it. +They say that if you start at the bottom the only place to go is up. +They say that if you teleport to heaven you're presumed to be dead already. +They say that in a shop you can be charged for old charges. +They say that in lighter moments you could think of ways to pass a stone. +They say that in the dungeon breaking a mirror can be seven years bad luck. +They say that in the dungeon you don't usually have any luck at all. +They say that in time a blessed luckstone can make your god happy. +They say that it is easier to kill the Wizard than to make him stand still. +They say that it only takes 1 zorkmid to meet the Kops. +They say that it's a blast when you mix the right potions together. +They say that it's not blind luck if you catch a glimpse of Medusa. +They say that killing a shopkeeper brings bad luck. +They say that monsters never step on a scare monster scroll. +They say that most monsters find flute recitals extremely boring. +They say that mummy corpses are not well preserved. +They say that naturally a wand of wishing would be heavily guarded. +They say that no one notices the junk underneath a boulder. +They say that nobody expects a unicorn horn to rust. +They say that nobody knows if an explorer can live forever. Do you? +They say that nothing can change the fact that some potions contain a djinni. +They say that nothing can change the fact that some potions contain a ghost. +They say that nymphs always fall for rock'n'roll, try it! +They say that once an Olog-Hai is canned it never shows its face again. +They say that once upon a time xans would never scratch your boots. +They say that only an experienced wizard can do the tengu shuffle. +They say that only chaotics can kill shopkeepers and get away with it. +They say that only female monsters can lay eggs. +They say that playing a horn really bad is really good. +They say that rubbing a glowing potion does not make it a magic lamp. +They say that scalpels become dull because they're not athames. +They say that shopkeepers don't like pick-axes. +They say that shopkeepers don't mind you bringing your pets in the shop. +They say that shopkeepers don't usually mind if you sneak into a shop. +They say that shopkeepers often have a large amount of money in their purses. +They say that shopkeepers often remember things that you might forget. +They say that sinks and armor don't mix, take your cloak off now! +They say that sinks run hot and cold and many flavors in between. +They say that snake charmers aren't charismatic, just musical. +They say that soldiers are always prepared and usually protected. +They say that some eggs could hatch in your pack, lucky or not. +They say that some fire ants will make you a hot meal. +They say that some horns play hot music and others are too cool for words. +They say that some humanoids are nonetheless quite human. +They say that some shopkeepers consider gems to be family heirlooms. +They say that some shopkeepers recognize gems but they won't tell you. +They say that some stones are much much heavier than others. +They say that some yetis are full of hot air. +They say that something very special would be in a well-protected place. +They say that speed boots aren't fast enough to let you walk on water. +They say that teleport traps are the devil's work. +They say that tengus don't wear rings, why should you? +They say that tengus never steal gold although they would be good at it. +They say that that which was stolen once can be stolen again, ask any nymph. +They say that the Delphic Oracle knows that lizard corpses aren't confusing. +They say that the Hand of Elbereth can hold up your prayers. +They say that the Leprechaun King is rich as Croesus. +They say that the Wizard of Yendor is schizophrenic and suicidal. +They say that the experienced character knows how to convert an altar. +They say that the gods are happy when they drop objects at your feet. +They say that the idea of invisible Nazguls has a certain ring to it. +They say that the lady of the lake now lives in a fountain somewhere. +They say that the local shopkeeper frowns upon the rude tourist. +They say that the only door to the vampire's tower is on its lowest level. +They say that the only good djinni is a grateful djinni. +They say that the thing about genocide is that it works both ways. +They say that the unicorn horn rule is if it ain't broke then don't fix it. +They say that the view from a fog cloud is really very moving. +They say that the walls in shops are made of extra hard material. +They say that there are at least 15 ways to lose a pair of levitation boots. +They say that throwing glass gems is the same as throwing rocks. +They say that trespassing a boulder is probably beneath you. +They say that unicorns are fond of precious gems. +They say that prayer at an altar can sometimes make the water there holy. +They say that what goes down the drain might come back up. +They say that wielded, a long sword named Fire Brand makes you feel cooler. +They say that wielded, a long sword named Frost Brand makes you hot stuff. +They say that wiping its face is impossible for a floating eye. +They say that with a floating eye you could see in the dark. +They say that you are lucky if you can get a unicorn to catch a ruby. +They say that you are what you eat. +They say that you can find named weapons at an altar if you're lucky. +They say that you can safely touch cockatrices eggs but why bother? +They say that you can't break an amulet of reflection. +They say that you don't always get what you wish for. +They say that you should always be prepared for a final challenge. +They say that you should ask a dwarf to let you into a locked shop. +They say that you should pray for divine inspiration. +They say that you should religiously give your gold away. +They say that you will never get healthy by eating geckos. +They say that zapping yourself with a wand of undead turning is stupid. +They say the Wizard's castle is booby-trapped! +They say the gods get angry if you kill your dog. +They say the gods get angry if you pray too much. +They say there is a powerful magic item hidden in a castle deep down! +Those who wield a cockatrice corpse have a rocky road ahead of them. +Throwing food at a wild dog might tame him. +To a full belly all food is bad. +Trolls are described as rubbery: they keep bouncing back. +Try the fall-back end-run play against ghosts. +Try using your magic marker on wet scrolls. +Two wrongs don't make a right, but three lefts do. +Valkyries come from the north, and have commensurate abilities. +Vampires hate garlic. +Vault guards never disturb their Lords. +Vegetarians usually starve in the dungeon. +Visitors are requested not to apply genocide to shopkeepers. +Watch out, the Wizard might come back. +Water traps have no effect on dragons. +What is a cockatrice going to eat when it gets hungry? +Why do you suppose they call them MAGIC markers? +Why do you think they call them mercenaries? +Why would anybody in his sane mind engrave "Elbereth"? +Wishing too much may bring you too little. +You can't bribe soldier ants. +You can't leave a shop through the back door: there isn't one! +You may discover a fine spirit inside a potion bottle. +You may want to dip into a potion of bottled blessings. +You might be able to bribe a demon lord. +You might trick a shopkeeper if you're invisible. +You should certainly learn about quantum mechanics. +You're going into the morgue at midnight??? +Your dog knows what to eat; maybe you should take lessons. +Zap yourself and see what happens... +Zapping a wand of undead turning might bring your dog back to life. +"So when I die, the first thing I will see in heaven is a score list?" +1st Law of Hacking: leaving is much more difficult than entering. +2nd Law of Hacking: first in, first out. +3rd Law of Hacking: the last blow counts most. +4th Law of Hacking: you will find the exit at the entrance. +A chameleon imitating a mail daemon often delivers scrolls of fire. +A cockatrice corpse is guaranteed to be untainted! +A dead cockatrice is just a dead lizard. +A dragon is just a snake that ate a scroll of fire. +A fading corridor enlightens your insight. +A glowing potion is too hot to drink. +A good amulet may protect you against guards. +A lizard corpse is a good thing to turn undead. +A long worm can be defined recursively. So how should you attack it? +A monstrous mind is a toy forever. +A nymph will be very pleased if you call her by her real name: Lorelei. +A ring of dungeon master control is a great find. +A ring of extra ring finger is useless if not enchanted. +A rope may form a trail in a maze. +A staff may recharge if you drop it for awhile. +A visit to the Zoo is very educational; you meet interesting animals. +A wand of deaf is a more dangerous weapon than a wand of sheep. +A wand of vibration might bring the whole cave crashing about your ears. +A winner never quits. A quitter never wins. +A wish? Okay, make me a fortune cookie! +Afraid of mimics? Try to wear a ring of true seeing. +All monsters are created evil, but some are more evil than others. +Always attack a floating eye from behind! +An elven cloak is always the height of fashion. +Any small object that is accidentally dropped will hide under a larger object. +Balrogs do not appear above level 20. +Banana peels work especially well against Keystone Kops. +Be careful when eating bananas. Monsters might slip on the peels. +Better leave the dungeon; otherwise you might get hurt badly. +Beware of the potion of nitroglycerin -- it's not for the weak of heart. +Beware: there's always a chance that your wand explodes as you try to zap it! +Beyond the 23rd level lies a happy retirement in a room of your own. +Changing your suit without dropping your sword? You must be kidding! +Cockatrices might turn themselves to stone faced with a mirror. +Consumption of home-made food is strictly forbidden in this dungeon. +Dark room? Your chance to develop your photographs! +Dark rooms are not *completely* dark: just wait and let your eyes adjust... +David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!" +Death is just life's way of telling you you've been fired. +Demi-gods don't need any help from the gods. +Demons *HATE* Priests and Priestesses. +Didn't you forget to pay? +Didn't your mother tell you not to eat food off the floor? +Direct a direct hit on your direct opponent, directing in the right direction. +Do you want to make more money? Sure, we all do! Join the Fort Ludios guard! +Don't eat too much: you might start hiccoughing! +Don't play hack at your work; your boss might hit you! +Don't tell a soul you found a secret door, otherwise it isn't a secret anymore. +Drinking potions of booze may land you in jail if you are under 21. +Drop your vanity and get rid of your jewels! Pickpockets about! +Eat 10 cloves of garlic and keep all humans at a two-square distance. +Eels hide under mud. Use a unicorn to clear the water and make them visible. +Engrave your wishes with a wand of wishing. +Eventually you will come to admire the swift elegance of a retreating nymph. +Ever heard hissing outside? I *knew* you hadn't! +Ever lifted a dragon corpse? +Ever seen a leocrotta dancing the tengu? +Ever seen your weapon glow plaid? +Ever tamed a shopkeeper? +Ever tried digging through a Vault Guard? +Ever tried enchanting a rope? +Floating eyes can't stand Hawaiian shirts. +For any remedy there is a misery. +Giant bats turn into giant vampires. +Good day for overcoming obstacles. Try a steeplechase. +Half Moon tonight. (At least it's better than no Moon at all.) +Help! I'm being held prisoner in a fortune cookie factory! +Housecats have nine lives, kittens only one. +How long can you tread water? +Hungry? There is an abundance of food on the next level. +I guess you've never hit a mail daemon with the Amulet of Yendor... +If you are the shopkeeper, you can take things for free. +If you can't learn to do it well, learn to enjoy doing it badly. +If you thought the Wizard was bad, just wait till you meet the Warlord! +If you turn blind, don't expect your dog to be turned into a seeing-eye dog. +If you want to feel great, you must eat something real big. +If you want to float, you'd better eat a floating eye. +If your ghost kills a player, it increases your score. +Increase mindpower: Tame your own ghost! +It furthers one to see the great man. +It's easy to overlook a monster in a wood. +Just below any trapdoor there may be another one. Just keep falling! +Katanas are very sharp; watch you don't cut yourself. +Keep a clear mind: quaff clear potions. +Kicking the terminal doesn't hurt the monsters. +Killer bees keep appearing till you kill their queen. +Killer bunnies can be tamed with carrots only. +Latest news? Put `rec.games.roguelike.nethack' in your .newsrc! +Learn how to spell. Play NetHack! +Leprechauns hide their gold in a secret room. +Let your fingers do the walking on the yulkjhnb keys. +Let's face it: this time you're not going to win. +Let's have a party, drink a lot of booze. +Liquor sellers do not drink; they hate to see you twice. +Lunar eclipse tonight. May as well quit now! +Meeting your own ghost decreases your luck considerably! +Money to invest? Take it to the local branch of the Magic Memory Vault! +Monsters come from nowhere to hit you everywhere. +Monsters sleep because you are boring, not because they ever get tired. +Most monsters prefer minced meat. That's why they are hitting you! +Most of the bugs in NetHack are on the floor. +Much ado Nothing Happens. +Multi-player NetHack is a myth. +NetHack is addictive. Too late, you're already hooked. +Never ask a shopkeeper for a price list. +Never burn a tree, unless you like getting whacked with a +5 shovel. +Never eat with glowing hands! +Never mind the monsters hitting you: they just replace the charwomen. +Never play leapfrog with a unicorn. +Never step on a cursed engraving. +Never swim with a camera: there's nothing to take pictures of. +Never teach your pet rust monster to fetch. +Never trust a random generator in magic fields. +Never use a wand of death. +No level contains two shops. The maze is no level. So... +No part of this fortune may be reproduced, stored in a retrieval system, ... +Not all rumors are as misleading as this one. +Nymphs and nurses like beautiful rings. +Nymphs are blondes. Are you a gentleman? +Offering a unicorn a worthless piece of glass might prove to be fatal! +Old hackers never die: young ones do. +One has to leave shops before closing time. +One homunculus a day keeps the doctor away. +One level further down somebody is getting killed, right now. +Only a wizard can use a magic whistle. +Only adventurers of evil alignment think of killing their dog. +Only chaotic evils kill sleeping monsters. +Only real trappers escape traps. +Only real wizards can write scrolls. +Operation OVERKILL has started now. +PLEASE ignore previous rumor. +Polymorph into an ettin; meet your opponents face to face to face. +Praying will frighten demons. +Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. +Running is good for your legs. +Screw up your courage! You've screwed up everything else. +Seepage? Leaky pipes? Rising damp? Summon the plumber! +Segmentation fault (core dumped). +Shopkeepers sometimes die from old age. +Some mazes (especially small ones) have no solutions, says man 6 maze. +Some questions the Sphynx asks just *don't* have any answers. +Sometimes "mu" is the answer. +Sorry, no fortune this time. Better luck next cookie! +Spare your scrolls of make-edible until it's really necessary! +Suddenly, the dungeon will collapse... +Taming a mail daemon may cause a system security violation. +The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk. +The leprechauns hide their treasure in a small hidden room. +The longer the wand the better. +The magic word is "XYZZY". +The meek shall inherit your bones files. +The mines are dark and deep, and I have levels to go before I sleep. +The use of dynamite is dangerous. +There are no worms in the UNIX version. +There is a trap on this level! +They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm. +They say that Geryon has an evil twin, beware! +They say that Medusa would make a terrible pet. +They say that NetHack bugs are Seldon planned. +They say that NetHack comes in 256 flavors. +They say that NetHack is just a computer game. +They say that NetHack is more than just a computer game. +They say that NetHack is never what it used to be. +They say that a baby dragon is too small to hurt or help you. +They say that a black pudding is simply a brown pudding gone bad. +They say that a black sheep has 3 bags full of wool. +They say that a blank scroll is like a blank check. +They say that a cat named Morris has nine lives. +They say that a desperate shopper might pay any price in a shop. +They say that a diamond dog is everybody's best friend. +They say that a dwarf lord can carry a pick-axe because his armor is light. +They say that a floating eye can defeat Medusa. +They say that a fortune only has 1 line and you can't read between it. +They say that a fortune only has 1 line, but you can read between it. +They say that a fountain looks nothing like a regularly erupting geyser. +They say that a gold doubloon is worth more than its weight in gold. +They say that a grid bug won't pay a shopkeeper for zapping you in a shop. +They say that a gypsy could tell your fortune for a price. +They say that a hacker named Alice once level teleported by using a mirror. +They say that a hacker named David once slew a giant with a sling and a rock. +They say that a hacker named Dorothy once rode a fog cloud to Oz. +They say that a hacker named Mary once lost a white sheep in the mazes. +They say that a helm of brilliance is not to be taken lightly. +They say that a hot dog and a hell hound are the same thing. +They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes. +They say that a large dog named Lassie will lead you to the amulet. +They say that a long sword is not a light sword. +They say that a manes won't mince words with you. +They say that a mind is a terrible thing to waste. +They say that a plain nymph will only wear a wire ring in one ear. +They say that a plumed hat could be a previously used crested helmet. +They say that a potion of oil is difficult to grasp. +They say that a potion of yogurt is a cancelled potion of sickness. +They say that a purple worm is not a baby purple dragon. +They say that a quivering blob tastes different than a gelatinous cube. +They say that a runed broadsword named Stormbringer attracts vortices. +They say that a scroll of summoning has other names. +They say that a shaman can bestow blessings but usually doesn't. +They say that a shaman will bless you for an eye of newt and wing of bat. +They say that a shimmering gold shield is not a polished silver shield. +They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) +They say that a spotted dragon is the ultimate shape changer. +They say that a stethoscope is no good if you can only hear your heartbeat. +They say that a succubus named Suzy will sometimes warn you of danger. +They say that a wand of cancellation is not like a wand of polymorph. +They say that a wood golem named Pinocchio would be easy to control. +They say that after killing a dragon it's time for a change of scenery. +They say that an amulet of strangulation is worse than ring around the collar. +They say that an attic is the best place to hide your toys. +They say that an axe named Cleaver once belonged to a hacker named Beaver. +They say that an eye of newt and a wing of bat are double the trouble. +They say that an incubus named Izzy sometimes makes women feel sensitive. +They say that an opulent throne room is rarely a place to wish you'd be in. +They say that an unlucky hacker once had a nose bleed at an altar and died. +They say that and they say this but they never say never, never! +They say that any quantum mechanic knows that speed kills. +They say that applying a unicorn horn means you've missed the point. +They say that blue stones are radioactive, beware. +They say that building a dungeon is a team effort. +They say that chaotic characters never get a kick out of altars. +They say that collapsing a dungeon often creates a panic. +They say that counting your eggs before they hatch shows that you care. +They say that dipping a bag of tricks in a fountain won't make it an icebox. +They say that dipping an eel and brown mold in hot water makes bouillabaisse. +They say that donating a doubloon is extremely pious charity. +They say that eating royal jelly attracts grizzly owlbears. +They say that eggs, pancakes and juice are just a mundane breakfast. +They say that everyone knows why Medusa stands alone in the dark. +They say that everyone wanted rec.games.hack to undergo a name change. +They say that finding a winning strategy is a deliberate move on your part. +They say that finding worthless glass is worth something. +They say that fortune cookies are food for thought. +They say that gold is only wasted on a pet dragon. +They say that good things come to those that wait. +They say that greased objects will slip out of monsters' hands. +They say that if you can't spell then you'll wish you had a spell book. +They say that if you live by the sword, you'll die by the sword. +They say that if you play like a monster you'll have a better game. +They say that if you sleep with a demon you might awake with a headache. +They say that if you step on a crack you could break your mother's back. +They say that if you're invisible you can still be heard! +They say that if you're lucky you can feel the runes on a scroll. +They say that in the big picture gold is only small change. +They say that in the dungeon it's not what you know that really matters. +They say that in the dungeon moon rocks are really dilithium crystals. +They say that in the dungeon the boorish customer is never right. +They say that in the dungeon you don't need a watch to tell time. +They say that in the dungeon you need something old, new, burrowed and blue. +They say that in the dungeon you should always count your blessings. +They say that iron golem plate mail isn't worth wishing for. +They say that it takes four quarterstaffs to make one staff. +They say that it's not over till the fat ladies sing. +They say that it's not over till the fat lady shouts `Off with its head'. +They say that kicking a heavy statue is really a dumb move. +They say that kicking a valuable gem doesn't seem to make sense. +They say that leprechauns know Latin and you should too. +They say that minotaurs get lost outside of the mazes. +They say that most trolls are born again. +They say that naming your cat Garfield will make you more attractive. +They say that no one knows everything about everything in the dungeon. +They say that no one plays NetHack just for the fun of it. +They say that no one really subscribes to rec.games.roguelike.nethack. +They say that no one will admit to starting a rumor. +They say that nurses sometimes carry scalpels and never use them. +They say that once you've met one wizard you've met them all. +They say that one troll is worth 10,000 newts. +They say that only David can find the zoo! +They say that only angels play their harps for their pets. +They say that only big spenders carry gold. +They say that orc shamans are healthy, wealthy and wise. +They say that playing NetHack is like walking into a death trap. +They say that problem breathing is best treated by a proper diet. +They say that quaffing many potions of levitation can give you a headache. +They say that queen bees get that way by eating royal jelly. +They say that reading a scare monster scroll is the same as saying Elbereth. +They say that real hackers always are controlled. +They say that real hackers never sleep. +They say that shopkeepers are insured by Croesus himself! +They say that shopkeepers never carry more than 20 gold pieces, at night. +They say that shopkeepers never sell blessed potions of invisibility. +They say that soldiers wear kid gloves and silly helmets. +They say that some Kops are on the take. +They say that some guards' palms can be greased. +They say that some monsters may kiss your boots to stop your drum playing. +They say that sometimes you can be the hit of the party when playing a horn. +They say that the NetHack gods generally welcome your sacrifices. +They say that the Three Rings are named Vilya, Nenya and Narya. +They say that the Wizard of Yendor has a death wish. +They say that the `hair of the dog' is sometimes an effective remedy. +They say that the best time to save your game is now before its too late. +They say that the biggest obstacle in NetHack is your mind. +They say that the gods are angry when they hit you with objects. +They say that the priesthood are specially favored by the gods. +They say that the way to make a unicorn happy is to give it what it wants. +They say that there are no black or white stones, only gray. +They say that there are no skeletons hence there are no skeleton keys. +They say that there is a clever rogue in every hacker just dying to escape. +They say that there is no such thing as free advice. +They say that there is only one way to win at NetHack. +They say that there once was a fearsome chaotic samurai named Luk No. +They say that there was a time when cursed holy water wasn't water. +They say that there's no point in crying over a gray ooze. +They say that there's only hope left after you've opened Pandora's box. +They say that trapdoors should always be marked `Caution: Trap Door'. +They say that using an amulet of change isn't a difficult operation. +They say that water walking boots are better if you are fast like Hermes. +They say that when you wear a circular amulet you might resemble a troll. +They say that when you're hungry you can get a pizza in 30 moves or it's free. +They say that when your god is angry you should try another one. +They say that wielding a unicorn horn takes strength. +They say that with speed boots you never worry about hit and run accidents. +They say that you can defeat a killer bee with a unicorn horn. +They say that you can only cross the River Styx in Charon's boat. +They say that you can only kill a lich once and then you'd better be careful. +They say that you can only wish for things you've already had. +They say that you can train a cat by talking gently to it. +They say that you can train a dog by talking firmly to it. +They say that you can trust your gold with the king. +They say that you can't wipe your greasy bare hands on a blank scroll. +They say that you cannot trust scrolls of rumor. +They say that you could fall head over heels for an energy vortex. +They say that you need a key in order to open locked doors. +They say that you need a mirror to notice a mimic in an antique shop. +They say that you really can use a pick-axe unless you really can't. +They say that you should always store your tools in the cellar. +They say that you should be careful while climbing the ladder to success. +They say that you should call your armor `rustproof'. +They say that you should name your dog Spuds to have a cool pet. +They say that you should name your weapon after your first monster kill. +They say that you should never introduce a rope golem to a succubus. +They say that you should never sleep near invisible ring wraiths. +They say that you should never try to leave the dungeon with a bag of gems. +They say that you should remove your armor before sitting on a throne. +This fortune cookie is copy protected. +This fortune cookie is the property of Fortune Cookies, Inc. +Tired? Try a scroll of charging on yourself. +To achieve the next higher rating, you need 3 more points. +To reach heaven, escape the dungeon while wearing a ring of levitation. +Tourists wear shirts loud enough to wake the dead. +Try calling your katana Moulinette. +Ulch! That meat was painted! +Unfortunately, this message was left intentionally blank. +Using a morning star in the evening has no effect. +Want a hint? Zap a wand of make invisible on your weapon! +Want to ascend in a hurry? Apply at Gizmonic Institute. +Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon. +Warning: fortune reading can be hazardous to your health. +We have new ways of detecting treachery... +Wet towels make great weapons! +What a pity, you cannot read it! +When a piercer drops in on you, you will be tempted to hit the ceiling! +When in a maze follow the right wall and you will never get lost. +When you have a key, you don't have to wait for the guard. +Why are you wasting time reading fortunes? +Wish for a master key and open the Magic Memory Vault! +Wizard expects every monster to do its duty. +Wow! You could've had a potion of fruit juice! +Yet Another Silly Message (YASM). +You are destined to be misled by a fortune. +You can get a genuine Amulet of Yendor by doing the following: --More-- +You can protect yourself from black dragons by doing the following: --More-- +You can't get by the snake. +You feel like someone is pulling your leg. +You have to outwit the Sphynx or pay her. +You hear the fortune cookie's hissing! +You may get rich selling letters, but beware of being blackmailed! +You offend Shai-Hulud by sheathing your crysknife without having drawn blood. +You swallowed the fortune! +You want to regain strength? Two levels ahead is a guesthouse! +You will encounter a tall, dark, and gruesome creature... Modified: head/games/robotfindskitten/pkg-plist ============================================================================== --- head/games/robotfindskitten/pkg-plist Fri Feb 8 18:39:20 2013 (r311947) +++ head/games/robotfindskitten/pkg-plist Fri Feb 8 18:49:08 2013 (r311948) @@ -1,4 +1,6 @@ @comment $FreeBSD$ bin/robotfindskitten %%DATADIR%%/vanilla.nki +%%EXTRANKI%%%%DATADIR%%/freebsd.nki +%%EXTRANKI%%%%DATADIR%%/nethack.nki @dirrmtry %%DATADIR%%
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