Date: Sun, 2 Jun 2019 21:38:44 +0200 (CEST) From: Gerald Pfeifer <gerald@pfeifer.com> To: Steve Wills <swills@FreeBSD.org>, benny.goemans@gmail.com, Tobias Kortkamp <tobik@FreeBSD.org> Cc: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: Re: svn commit: r502742 - in head/games: . devilutionX devilutionX/files Message-ID: <alpine.LSU.2.21.1906022135030.3441@anthias.pfeifer.com> In-Reply-To: <201905261834.x4QIYhE7073602@repo.freebsd.org> References: <201905261834.x4QIYhE7073602@repo.freebsd.org>
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On Sun, 26 May 2019, Steve Wills wrote: > Author: swills > Date: Sun May 26 18:34:42 2019 > New Revision: 502742 > URL: https://svnweb.freebsd.org/changeset/ports/502742 > > Log: > games/devilutionX: create port > > Open-Source implementation of the Diablo(TM) game engine for X. This port > requires a file from the original game to work. > > WWW: https://github.com/diasurgical/devilutionX I was going to comment on this after noticing the following combination... > +USES= cmake compiler:c++14-lang dos2unix sdl > +USE_GCC= yes ...but it appears Tobias bet me to it with r502770 | tobik | 2019-05-27 06:32:24 +0000 (Mo., 27 Mai 2019) games/devilutionX: Remove USES=compiler:c++14-lang It does not make any sense when also setting USE_GCC=yes. Now the question is: does it really have to be GCC (and if so, why)? We generally prefer not to depend on a specific compiler make (or version), and this says the guy who maintains the lang/gcc* ports. ;-) Gerald
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