From owner-freebsd-questions Thu May 20 13:18: 0 1999 Delivered-To: freebsd-questions@freebsd.org Received: from dsinw.com (dsinw.com [207.149.40.5]) by hub.freebsd.org (Postfix) with ESMTP id 979AE14C09 for ; Thu, 20 May 1999 13:17:57 -0700 (PDT) (envelope-from hamellr@dsinw.com) Received: from akane (ppp125.pm3-0.pdx.dsinw.com [207.149.41.125]) by dsinw.com (8.8.8/8.7.3) with SMTP id NAA06378; Thu, 20 May 1999 13:13:35 -0700 (PDT) Date: Thu, 20 May 1999 13:08:07 -0700 () From: Rick Hamell To: Brian Clark Cc: freebsd-questions@FreeBSD.ORG Subject: Re: [Games] Quake2 In-Reply-To: <4.1.19990520021611.00d08440@ais.ais-gwd.com> Message-ID: X-X-Sender: hamellr@dsinw.com MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-questions@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG > My main reason for posting is that I'd assume this would be very different > with Unix *BSD systems than, say, the typical RedHat/Debian/Slackware > messes that can be made into a decent, but often painfully brittle, Quake > server. (or, I could be complete wrong about that). I'd also imagine that > FreeBSD would make one fast and solid game host. I looked into it once. Apparently all you have to do is copy the Quake II Binaries from the CD into a data directory, setup a few links, and there you go. If you look at the description I think there is a link to the web site. The data files that are in there right now are supposed to be shareware versions. Rick To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message