Date: Mon, 10 Nov 1997 21:06:21 +0000 (GMT) From: Terry Lambert <tlambert@primenet.com> To: jkh@time.cdrom.com (Jordan K. Hubbard) Cc: tlambert@primenet.com, helbig@Informatik.BA-Stuttgart.DE, freebsd-hackers@FreeBSD.ORG Subject: Re: Newest Pentium bug (fatal) Message-ID: <199711102106.OAA16644@usr05.primenet.com> In-Reply-To: <16846.879194422@time.cdrom.com> from "Jordan K. Hubbard" at Nov 10, 97 12:40:22 pm
next in thread | previous in thread | raw e-mail | index | archive | help
> > Perhaps if the source tree were reorganized to be more multiple > > architecture friendly, progress would speed up? > > No, if we had more people with ALPHAs and who actually understood the > design of the "Miata" it would help more than anything else. Even > with all the architecture friendliness in the world, we still wouldn't > have this key ingredient. Well, since I own a "Multia" and not a "Miata", I don't really get how understanding the "Miata" would help me port to the "Multia", so perhaps you could explain it to me... > As usual, you're grossly oversimplifying > the problem in order to grind your usual set of axes. As SEF would say, "Pot. Kettle. Black.". There's a very simple way to keep me from grinding axes: take them away from me, leaving me nothing to grind. If you weren't always such an immovable object, then I wouldn't have to try to be an irresistable force to get you to move... I will be the first to admit that activity does not imply action ("Never substitute activity for action" -- Seneca, 4th century BC), but inactivity *does* imply inaction. If you don't agree with the action I propose, propose your own. But either way, *act*. Terry Lambert terry@lambert.org --- Any opinions in this posting are my own and not those of my present or previous employers.
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199711102106.OAA16644>