Date: Fri, 18 May 2012 03:58:35 +0200 From: nemysis <nemysis@gmx.ch> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/168083: [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL Message-ID: <20120518015837.DFDA5106566C@hub.freebsd.org> Resent-Message-ID: <201205180200.q4I20EoS051032@freefall.freebsd.org>
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>Number: 168083 >Category: ports >Synopsis: [NEW PORT] graphics/radius-engine: Lua script-based 2D engine built on top of OpenGL and SDL >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Fri May 18 02:00:13 UTC 2012 >Closed-Date: >Last-Modified: >Originator: nemysis >Release: FreeBSD 9.0-RELEASE amd64 >Organization: >Environment: System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC >Description: Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux. WWW: http://radius-engine.sourceforge.net/ Needed for Games Falling Block Game, Avoision, The Grind, Cretan Hubris. Generated manually, tested with RedPorts and port test, sent with FreeBSD Port Tools 0.99_6 (mode: new) >How-To-Repeat: >Fix: --- .shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # radius-engine # radius-engine/Makefile # radius-engine/pkg-descr # radius-engine/distinfo # echo c - radius-engine mkdir -p radius-engine > /dev/null 2>&1 echo x - radius-engine/Makefile sed 's/^X//' >radius-engine/Makefile << '79d11b447b5476c0776903cac9e024ce' X# New Ports collection makefile for: Radius Engine X# Date created: 2012-05-17 X# Whom: nemysis@gmx.ch X# X# $FreeBSD$ X# X XPORTNAME= radius-engine XPORTVERSION= 1.1 XCATEGORIES= graphics devel XMASTER_SITES= SF/${PORTNAME}/ X XMAINTAINER= nemysis@gmx.ch XCOMMENT= Lua script-based 2D engine built on top of OpenGL and SDL X XLICENSE= MIT X XLIB_DEPENDS= lua-5.1:${PORTSDIR}/lang/lua \ X png:${PORTSDIR}/graphics/png \ X physfs.1:${PORTSDIR}/devel/physfs X XGNU_CONFIGURE= yes XCONFIGURE_ENV= LIBS="-L${LOCALBASE}/lib" XCFLAGS+= -I${LOCALBASE}/include XUSE_SDL= sdl sound XUSE_GL= glu XMAKE_JOBS_SAFE= yes X XPLIST_FILES= include/radius.h \ X lib/libradius-engine.a \ X libdata/pkgconfig/radius-engine.pc XPLIST_DIRSTRY= libdata/pkgconfig X Xpost-patch: X @${REINPLACE_CMD} -e 's|lua5.1|lua-5.1|g' \ X ${WRKSRC}/acinclude.m4 ${WRKSRC}/configure X @${REINPLACE_CMD} -e 's|(pkgconfigdir)|{PREFIX}/libdata/pkgconfig|g' ${WRKSRC}/Makefile.in X X.include <bsd.port.mk> 79d11b447b5476c0776903cac9e024ce echo x - radius-engine/pkg-descr sed 's/^X//' >radius-engine/pkg-descr << 'fdf4d18cabea932ada3a079ab2d8a47f' XRadius Engine is a Lua script-based real-time 2D graphics engine designed Xfor rapidly prototyping games. Built on top of SDL and OpenGL, Xgames made with Radius Engine are portable to both Windows and Linux. X XWWW: http://radius-engine.sourceforge.net/ fdf4d18cabea932ada3a079ab2d8a47f echo x - radius-engine/distinfo sed 's/^X//' >radius-engine/distinfo << '276d4c854cce00e5ed574bfd3ba17473' XSHA256 (radius-engine-1.1.tar.gz) = 7acad286ac9d8ed1d7328411ec38d225dd8a90acb848f63bb8bb7edee8de42ed XSIZE (radius-engine-1.1.tar.gz) = 237747 276d4c854cce00e5ed574bfd3ba17473 exit --- .shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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