Date: Tue, 17 Aug 2010 13:40:33 +0200 From: Ed Schouten <ed@80386.nl> To: Dimitry Andric <dimitry@andric.com> Cc: FreeBSD Current <current@freebsd.org> Subject: Re: Building world with clang Message-ID: <20100817114033.GX2978@hoeg.nl> In-Reply-To: <4C6A7357.8000606@andric.com> References: <4C6A7357.8000606@andric.com>
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Hello Dimitry!
* Dimitry Andric <dimitry@andric.com> wrote:
> @@ -408,9 +411,10 @@ static bool getWindowsSDKDir(std::string &path) {
>
> void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple,
> const HeaderSearchOptions &HSOpts) {
> -#if 0 /* Remove unneeded include paths. */
> // FIXME: temporary hack: hard-coded paths.
> - AddPath("/usr/local/include", System, true, false, false);
> +#ifndef __FreeBSD__
> + AddPath(CLANG_PREFIX "/usr/local/include", System, true, false, false);
> +#endif
>
> // Builtin includes use #include_next directives and should be positioned
> // just prior C include dirs.
Hmmm... Do we really want this? /usr/local/include is omitted from our
compiler include paths on purpose, to prevent accidental linkage against
pieces of software built from ports.
--
Ed Schouten <ed@80386.nl>
WWW: http://80386.nl/
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