Date: Sat, 19 Oct 2013 02:58:41 +0000 (UTC) From: Dmitry Marakasov <amdmi3@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r330839 - in head/games/shootingstar: . files Message-ID: <201310190258.r9J2wfH9009982@svn.freebsd.org>
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Author: amdmi3 Date: Sat Oct 19 02:58:40 2013 New Revision: 330839 URL: http://svnweb.freebsd.org/changeset/ports/330839 Log: - Support staging - Convert USE_GMAKE to USES - Fix segfault - Rename patches according to porter's handbook Added: head/games/shootingstar/files/patch-src-engine-cTextureFont.cpp - copied unchanged from r330763, head/games/shootingstar/files/patch-src--engine--cTextureFont.cpp head/games/shootingstar/files/patch-src-game-cMainMenu.cpp (contents, props changed) head/games/shootingstar/files/patch-src-game-cOptions.cpp - copied unchanged from r330763, head/games/shootingstar/files/patch-src--game--cOptions.cpp Deleted: head/games/shootingstar/files/patch-src--engine--cTextureFont.cpp head/games/shootingstar/files/patch-src--game--cOptions.cpp head/games/shootingstar/pkg-plist Modified: head/games/shootingstar/Makefile Modified: head/games/shootingstar/Makefile ============================================================================== --- head/games/shootingstar/Makefile Sat Oct 19 02:58:22 2013 (r330838) +++ head/games/shootingstar/Makefile Sat Oct 19 02:58:40 2013 (r330839) @@ -12,7 +12,7 @@ MAINTAINER= amdmi3@FreeBSD.org COMMENT= SDL/OpenGL top-down shooter GNU_CONFIGURE= yes -USE_GMAKE= yes +USES= gmake USE_GL= gl USE_SDL= sdl mixer image @@ -20,5 +20,7 @@ CONFIGURE_ENV= SDL_CONFIG="${SDL_CONFIG} CPPFLAGS+= -I${LOCALBASE}/include LDFLAGS+= -L${LOCALBASE}/lib -NO_STAGE= yes +PLIST_FILES= bin/${PORTNAME} +PORTDATA= * + .include <bsd.port.mk> Copied: head/games/shootingstar/files/patch-src-engine-cTextureFont.cpp (from r330763, head/games/shootingstar/files/patch-src--engine--cTextureFont.cpp) ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/shootingstar/files/patch-src-engine-cTextureFont.cpp Sat Oct 19 02:58:40 2013 (r330839, copy of r330763, head/games/shootingstar/files/patch-src--engine--cTextureFont.cpp) @@ -0,0 +1,10 @@ +--- src/engine/cTextureFont.cpp.orig Sun Jul 6 22:31:10 2003 ++++ src/engine/cTextureFont.cpp Sun Nov 20 02:33:54 2005 +@@ -31,6 +31,7 @@ + #include <stdio.h> + #include <GL/gl.h> + #include <GL/glu.h> ++#include <math.h> + #include "cTextureManager.hpp" + #include "Debug.hpp" + //------------------------------------------------------------------------------ Added: head/games/shootingstar/files/patch-src-game-cMainMenu.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/shootingstar/files/patch-src-game-cMainMenu.cpp Sat Oct 19 02:58:40 2013 (r330839) @@ -0,0 +1,11 @@ +--- src/game/cMainMenu.cpp.orig 2004-02-21 15:48:50.000000000 +0300 ++++ src/game/cMainMenu.cpp 2013-10-19 04:20:28.484773573 +0400 +@@ -399,7 +399,7 @@ + + string &text = mDemoStrings[mCurrentString]; + +- static unsigned int i = 0; ++ static int i = 0; + if ( mLastLetter + 100 < now ) + { + i++; Copied: head/games/shootingstar/files/patch-src-game-cOptions.cpp (from r330763, head/games/shootingstar/files/patch-src--game--cOptions.cpp) ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/shootingstar/files/patch-src-game-cOptions.cpp Sat Oct 19 02:58:40 2013 (r330839, copy of r330763, head/games/shootingstar/files/patch-src--game--cOptions.cpp) @@ -0,0 +1,11 @@ +--- src/game/cOptions.cpp.orig Mon Dec 22 08:09:06 2003 ++++ src/game/cOptions.cpp Sun Nov 20 03:12:28 2005 +@@ -201,7 +201,7 @@ + dbgError () << "Unable to read from options file\n"; + throw runtime_error ("Unable to load options"); + } +- int (keys.keys[i]) = key; // IS THIS SAFE? ++ keys.keys[i] = (SDLKey)key; // IS THIS SAFE? + + fin >> key; + keys.buttons[i] = key;
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